nvdec: Adding Vp8 codec support (#2707)
* first try * second try * working update * Final impl * Fixes nits * Fix everything * remove leftover * Update FFmpegContext.cs * Update Surface.cs * Addresses gdkchan feedback * bool not byte * Addresses gdkchan feedback
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16 changed files with 220 additions and 35 deletions
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Ryujinx.Graphics.Nvdec/Vp8Decoder.cs
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Ryujinx.Graphics.Nvdec/Vp8Decoder.cs
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using Ryujinx.Graphics.Nvdec.FFmpeg.Vp8;
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using Ryujinx.Graphics.Nvdec.Image;
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using Ryujinx.Graphics.Nvdec.Types.Vp8;
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using Ryujinx.Graphics.Video;
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using System;
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namespace Ryujinx.Graphics.Nvdec
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{
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static class Vp8Decoder
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{
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public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
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{
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
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ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.VLDBufferSize);
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Decoder decoder = context.GetVp8Decoder();
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ISurface outputSurface = rm.Cache.Get(decoder, 0, 0, pictureInfo.FrameWidth, pictureInfo.FrameHeight);
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Vp8PictureInfo info = pictureInfo.Convert();
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uint lumaOffset = state.SetSurfaceLumaOffset[3];
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uint chromaOffset = state.SetSurfaceChromaOffset[3];
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if (decoder.Decode(ref info, outputSurface, bitstream))
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{
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SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
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}
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rm.Cache.Put(outputSurface);
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}
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}
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}
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