Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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Ryujinx.Graphics/NvGpuEngineM2mfReg.cs
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Ryujinx.Graphics/NvGpuEngineM2mfReg.cs
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namespace Ryujinx.Graphics
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{
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enum NvGpuEngineM2mfReg
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{
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SrcAddress = 0x100,
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DstAddress = 0x102,
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SrcPitch = 0x104,
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DstPitch = 0x105,
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XCount = 0x106,
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YCount = 0x107,
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Swizzle = 0x1c2,
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DstBlkDim = 0x1c3,
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DstSizeX = 0x1c4,
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DstSizeY = 0x1c5,
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DstSizeZ = 0x1c6,
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DstPosZ = 0x1c7,
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DstPosXY = 0x1c8,
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SrcBlkDim = 0x1ca,
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SrcSizeX = 0x1cb,
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SrcSizeY = 0x1cc,
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SrcSizeZ = 0x1cd,
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SrcPosZ = 0x1ce,
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SrcPosXY = 0x1cf
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}
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}
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