Implement primitive restart draw arrays properly on OpenGL (#3256)
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2 changed files with 21 additions and 4 deletions
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@ -730,7 +730,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public int PatchVertices;
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public fixed uint ReservedDD0[4];
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public uint TextureBarrier;
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public fixed uint ReservedDE4[7];
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public uint WatchdogTimer;
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public Boolean32 PrimitiveRestartDrawArrays;
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public fixed uint ReservedDEC[5];
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public Array16<ScissorState> ScissorState;
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public fixed uint ReservedF00[21];
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public StencilBackMasks StencilBackMasks;
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