Implement primitive restart draw arrays properly on OpenGL (#3256)

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gdkchan 2022-04-04 18:43:24 -03:00 committed by GitHub
parent b2a225558d
commit d4b960d348
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2 changed files with 21 additions and 4 deletions

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@ -730,7 +730,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public int PatchVertices;
public fixed uint ReservedDD0[4];
public uint TextureBarrier;
public fixed uint ReservedDE4[7];
public uint WatchdogTimer;
public Boolean32 PrimitiveRestartDrawArrays;
public fixed uint ReservedDEC[5];
public Array16<ScissorState> ScissorState;
public fixed uint ReservedF00[21];
public StencilBackMasks StencilBackMasks;