Migrate Audio service to new IPC (#6285)

* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
This commit is contained in:
gdkchan 2024-02-22 16:58:33 -03:00 committed by GitHub
parent 57d8afd0c9
commit d4d0a48bfe
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130 changed files with 3096 additions and 3174 deletions

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@ -18,16 +18,18 @@ namespace Ryujinx.Audio.Backends.SoundIo
private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private readonly ManualResetEvent _updateRequiredEvent;
private float _volume;
private int _disposeState;
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
_queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
_ringBuffer = new DynamicRingBuffer();
_volume = 1f;
SetupOutputStream(requestedVolume);
SetupOutputStream(driver.Volume);
}
private void SetupOutputStream(float requestedVolume)
@ -47,7 +49,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override float GetVolume()
{
return _outputStream.Volume;
return _volume;
}
public override void PrepareToClose() { }
@ -63,7 +65,14 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override void SetVolume(float volume)
{
_outputStream.SetVolume(volume);
_volume = volume;
_outputStream.SetVolume(_driver.Volume * volume);
}
public void UpdateMasterVolume(float newVolume)
{
_outputStream.SetVolume(newVolume * _volume);
}
public override void Start()