Initial tessellation shader support (#2534)

* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
This commit is contained in:
gdkchan 2021-10-18 18:38:04 -03:00 committed by GitHub
parent 7603dbe3c8
commit d512ce122c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
42 changed files with 775 additions and 148 deletions

View file

@ -262,6 +262,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
int count = 1;
bool isStore = false;
bool indexed = false;
bool perPatch = false;
if (name == InstName.Ast)
{
@ -269,14 +270,17 @@ namespace Ryujinx.Graphics.Shader.Decoders
count = (int)opAst.AlSize + 1;
offset = opAst.Imm11;
indexed = opAst.Phys;
perPatch = opAst.P;
isStore = true;
}
else if (name == InstName.Ald)
{
InstAld opAld = new InstAld(opCode);
count = (int)opAld.AlSize + 1;
indexed = opAld.Phys;
offset = opAld.Imm11;
indexed = opAld.Phys;
perPatch = opAld.P;
isStore = opAld.O;
}
else /* if (name == InstName.Ipa) */
{
@ -307,11 +311,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (isStore)
{
config.SetOutputUserAttribute(index);
config.SetOutputUserAttribute(index, perPatch);
}
else
{
config.SetInputUserAttribute(index);
config.SetInputUserAttribute(index, perPatch);
}
}
}

View file

@ -5175,8 +5175,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int SrcB => (int)((_opcode >> 20) & 0xFF);
public int SrcC => (int)((_opcode >> 39) & 0xFF);
public int Pred => (int)((_opcode >> 16) & 0x7);
public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
public bool PredInv => (_opcode & 0x80000) != 0;
public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
public bool WriteCC => (_opcode & 0x800000000000) != 0;
public bool DFormat => (_opcode & 0x40000000000000) != 0;
public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
@ -5236,6 +5236,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int SrcB => (int)((_opcode >> 20) & 0xFF);
public int Pred => (int)((_opcode >> 16) & 0x7);
public bool PredInv => (_opcode & 0x80000) != 0;
public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7));
public IComp VComp => (IComp)((int)((_opcode >> 45) & 0x4) | (int)((_opcode >> 43) & 0x3));