Ava UI: Refactor async usage (#5516)

* Remove `async void`

* Async LoadApplications

* Formatting and such

* Remove async from InstallUpdate

* Update src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Cleanup LoadApplications()

* Cleanup

* Formatting

* Revert some stuff

* Cleanup

* Update src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Ack suggestions

* Whitespace

* Fix Peri suggestion

* Add missing trailing commas

* Remove redundant method override

* Remove Dispatcher.UIThread.InvokeAsync/Post where possible

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
Isaac Marovitz 2023-09-25 18:04:58 -04:00 committed by GitHub
parent 53bd4c9f60
commit d6d3cdd573
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
16 changed files with 230 additions and 303 deletions

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@ -25,6 +25,7 @@ using Ryujinx.Ui.Common.Helper;
using System;
using System.IO;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
@ -79,35 +80,11 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached)
{
Initialize();
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
ViewModel.Initialize(
ContentManager,
StorageProvider,
ApplicationLibrary,
VirtualFileSystem,
AccountManager,
InputManager,
_userChannelPersistence,
LibHacHorizonManager,
UiHandler,
ShowLoading,
SwitchToGameControl,
SetMainContent,
this);
ViewModel.RefreshFirmwareStatus();
LoadGameList();
this.GetObservable(IsActiveProperty).Subscribe(IsActiveChanged);
this.ScalingChanged += OnScalingChanged;
}
ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
}
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
@ -122,36 +99,17 @@ namespace Ryujinx.Ava.UI.Windows
ViewModel.IsActive = obj;
}
public void LoadGameList()
{
if (_isLoading)
{
return;
}
_isLoading = true;
LoadApplications();
_isLoading = false;
}
private void OnScalingChanged(object sender, EventArgs e)
{
Program.DesktopScaleFactor = this.RenderScaling;
}
public void AddApplication(ApplicationData applicationData)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
ViewModel.Applications.Add(applicationData);
});
}
private void ApplicationLibrary_ApplicationAdded(object sender, ApplicationAddedEventArgs e)
{
AddApplication(e.AppData);
Dispatcher.UIThread.Post(() =>
{
ViewModel.Applications.Add(e.AppData);
});
}
private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
@ -183,7 +141,7 @@ namespace Ryujinx.Ava.UI.Windows
string path = new FileInfo(args.Application.Path).FullName;
ViewModel.LoadApplication(path);
ViewModel.LoadApplication(path).Wait();
}
args.Handled = true;
@ -202,13 +160,10 @@ namespace Ryujinx.Ava.UI.Windows
ViewModel.ShowContent = true;
ViewModel.IsLoadingIndeterminate = false;
Dispatcher.UIThread.InvokeAsync(() =>
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
{
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
{
ViewModel.ToggleFullscreen();
}
});
ViewModel.ToggleFullscreen();
}
}
public void ShowLoading(bool startFullscreen = false)
@ -217,13 +172,10 @@ namespace Ryujinx.Ava.UI.Windows
ViewModel.ShowLoadProgress = true;
ViewModel.IsLoadingIndeterminate = true;
Dispatcher.UIThread.InvokeAsync(() =>
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
{
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
{
ViewModel.ToggleFullscreen();
}
});
ViewModel.ToggleFullscreen();
}
}
private void Initialize()
@ -255,7 +207,7 @@ namespace Ryujinx.Ava.UI.Windows
}
[SupportedOSPlatform("linux")]
private static async void ShowVmMaxMapCountWarning()
private static async Task ShowVmMaxMapCountWarning()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary,
LinuxHelper.VmMaxMapCount, LinuxHelper.RecommendedVmMaxMapCount);
@ -267,7 +219,7 @@ namespace Ryujinx.Ava.UI.Windows
}
[SupportedOSPlatform("linux")]
private static async void ShowVmMaxMapCountDialog()
private static async Task ShowVmMaxMapCountDialog()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary,
LinuxHelper.RecommendedVmMaxMapCount);
@ -317,8 +269,7 @@ namespace Ryujinx.Ava.UI.Windows
{
ShowKeyErrorOnLoad = false;
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys).Wait();
}
if (OperatingSystem.IsLinux() && LinuxHelper.VmMaxMapCount < LinuxHelper.RecommendedVmMaxMapCount)
@ -327,11 +278,11 @@ namespace Ryujinx.Ava.UI.Windows
if (LinuxHelper.PkExecPath is not null)
{
Dispatcher.UIThread.Post(ShowVmMaxMapCountDialog);
ShowVmMaxMapCountDialog().Wait();
}
else
{
Dispatcher.UIThread.Post(ShowVmMaxMapCountWarning);
ShowVmMaxMapCountWarning().Wait();
}
}
@ -339,7 +290,7 @@ namespace Ryujinx.Ava.UI.Windows
{
_deferLoad = false;
ViewModel.LoadApplication(_launchPath, _startFullscreen);
ViewModel.LoadApplication(_launchPath, _startFullscreen).Wait();
}
if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
@ -372,7 +323,7 @@ namespace Ryujinx.Ava.UI.Windows
ViewModel.WindowHeight = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight * Program.WindowScaleFactor;
ViewModel.WindowWidth = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth * Program.WindowScaleFactor;
ViewModel.WindowState = ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value is true ? WindowState.Maximized : WindowState.Normal;
ViewModel.WindowState = ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value ? WindowState.Maximized : WindowState.Normal;
if (CheckScreenBounds(savedPoint))
{
@ -415,6 +366,30 @@ namespace Ryujinx.Ava.UI.Windows
{
base.OnOpened(e);
Initialize();
ViewModel.Initialize(
ContentManager,
StorageProvider,
ApplicationLibrary,
VirtualFileSystem,
AccountManager,
InputManager,
_userChannelPersistence,
LibHacHorizonManager,
UiHandler,
ShowLoading,
SwitchToGameControl,
SetMainContent,
this);
ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
ViewModel.RefreshFirmwareStatus();
LoadApplications();
CheckLaunchState();
}
@ -514,18 +489,15 @@ namespace Ryujinx.Ava.UI.Windows
});
}
public async void LoadApplications()
public void LoadApplications()
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
ViewModel.Applications.Clear();
ViewModel.Applications.Clear();
StatusBarView.LoadProgressBar.IsVisible = true;
ViewModel.StatusBarProgressMaximum = 0;
ViewModel.StatusBarProgressValue = 0;
StatusBarView.LoadProgressBar.IsVisible = true;
ViewModel.StatusBarProgressMaximum = 0;
ViewModel.StatusBarProgressValue = 0;
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
});
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
ReloadGameList();
}
@ -558,9 +530,17 @@ namespace Ryujinx.Ava.UI.Windows
_isLoading = true;
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs.Value, ConfigurationState.Instance.System.Language);
Thread applicationLibraryThread = new(() =>
{
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs, ConfigurationState.Instance.System.Language);
_isLoading = false;
_isLoading = false;
})
{
Name = "GUI.ApplicationLibraryThread",
IsBackground = true,
};
applicationLibraryThread.Start();
}
}
}