Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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18 changed files with 83 additions and 38 deletions
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@ -7,6 +7,7 @@ using LibHac.Fs.Shim;
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using LibHac.FsSrv;
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using LibHac.FsSystem;
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using LibHac.Ncm;
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using LibHac.Sdmmc;
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using LibHac.Spl;
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using LibHac.Tools.Es;
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using LibHac.Tools.Fs;
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@ -32,7 +33,7 @@ namespace Ryujinx.HLE.FileSystem
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public KeySet KeySet { get; private set; }
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public EmulatedGameCard GameCard { get; private set; }
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public EmulatedSdCard SdCard { get; private set; }
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public SdmmcApi SdCard { get; private set; }
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public ModLoader ModLoader { get; private set; }
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private readonly ConcurrentDictionary<ulong, Stream> _romFsByPid;
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@ -198,15 +199,15 @@ namespace Ryujinx.HLE.FileSystem
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fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
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GameCard = fsServerObjects.GameCard;
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SdCard = fsServerObjects.SdCard;
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SdCard = fsServerObjects.Sdmmc;
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SdCard.SetSdCardInsertionStatus(true);
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SdCard.SetSdCardInserted(true);
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var fsServerConfig = new FileSystemServerConfig
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{
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DeviceOperator = fsServerObjects.DeviceOperator,
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ExternalKeySet = KeySet.ExternalKeySet,
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FsCreators = fsServerObjects.FsCreators,
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StorageDeviceManagerFactory = fsServerObjects.StorageDeviceManagerFactory,
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RandomGenerator = randomGenerator,
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};
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