Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them

This commit is contained in:
gdk 2019-10-30 20:45:01 -03:00 committed by Thog
parent 3bcc395253
commit d786d8d2b9
9 changed files with 131 additions and 160 deletions

View file

@ -6,6 +6,7 @@ using Ryujinx.Graphics.Texture;
using Ryujinx.Graphics.Texture.Astc;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Ryujinx.Graphics.Gpu.Image
{
@ -116,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_views.Remove(texture);
texture._viewStorage = null;
DeleteIfNotUsed();
}
public void ChangeSize(int width, int height, int depthOrLayers)
@ -187,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
HostTexture.CopyTo(newStorage);
HostTexture.CopyTo(newStorage, 0, 0);
ReplaceStorage(newStorage);
}
@ -413,7 +416,21 @@ namespace Ryujinx.Graphics.Gpu.Image
_info.SamplesInY == info.SamplesInY;
}
public bool IsViewCompatible(TextureInfo info, ulong size, out int firstLayer, out int firstLevel)
public bool IsViewCompatible(
TextureInfo info,
ulong size,
out int firstLayer,
out int firstLevel)
{
return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
}
public bool IsViewCompatible(
TextureInfo info,
ulong size,
bool isCopy,
out int firstLayer,
out int firstLevel)
{
// Out of range.
if (info.Address < Address || info.Address + size > EndAddress)
@ -441,12 +458,12 @@ namespace Ryujinx.Graphics.Gpu.Image
return false;
}
if (!ViewSizeMatches(info, firstLevel))
if (!ViewSizeMatches(info, firstLevel, isCopy))
{
return false;
}
if (!ViewTargetCompatible(info))
if (!ViewTargetCompatible(info, isCopy))
{
return false;
}
@ -496,18 +513,24 @@ namespace Ryujinx.Graphics.Gpu.Image
return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
}
private bool ViewSizeMatches(TextureInfo info, int level)
private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
{
Size size = GetAlignedSize(_info, level);
Size otherSize = GetAlignedSize(info);
return size.Width == otherSize.Width &&
size.Height == otherSize.Height &&
size.Depth == otherSize.Depth;
// For copies, we can copy a subset of the 3D texture slices,
// so the depth may be different in this case.
if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
{
return false;
}
return size.Width == otherSize.Width &&
size.Height == otherSize.Height;
}
private bool ViewTargetCompatible(TextureInfo info)
private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
{
switch (_info.Target)
{
@ -534,7 +557,8 @@ namespace Ryujinx.Graphics.Gpu.Image
info.Target == Target.Texture2DMultisampleArray;
case Target.Texture3D:
return info.Target == Target.Texture3D;
return info.Target == Target.Texture3D ||
(info.Target == Target.Texture2D && isCopy);
}
return false;
@ -686,7 +710,9 @@ namespace Ryujinx.Graphics.Gpu.Image
public void DecrementReferenceCount()
{
if (--_referenceCount == 0)
int newRefCount = --_referenceCount;
if (newRefCount == 0)
{
if (_viewStorage != this)
{
@ -694,7 +720,21 @@ namespace Ryujinx.Graphics.Gpu.Image
}
_context.Methods.TextureManager.RemoveTextureFromCache(this);
}
Debug.Assert(newRefCount >= 0);
DeleteIfNotUsed();
}
private void DeleteIfNotUsed()
{
// We can delete the texture as long it is not being used
// in any cache (the reference count is 0 in this case), and
// also all views that may be created from this texture were
// already deleted (views count is 0).
if (_referenceCount == 0 && _views.Count == 0)
{
DisposeTextures();
}
}

View file

@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.Gpu.Image
private TextureBindingsManager _gpBindingsManager;
private Texture[] _rtColors;
private Texture _rtColor3D;
private Texture _rtDepthStencil;
private Texture _rtDepthStencil;
private ITexture[] _rtHostColors;
private ITexture _rtHostDs;
private ITexture _rtHostDs;
private RangeList<Texture> _textures;
@ -98,13 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SetRenderTargetColor(int index, Texture color)
{
_rtColors[index] = color;
_rtColor3D = null;
}
public void SetRenderTargetColor3D(Texture color)
{
_rtColor3D = color;
}
public void SetRenderTargetDepthStencil(Texture depthStencil)
@ -141,38 +131,21 @@ namespace Ryujinx.Graphics.Gpu.Image
anyChanged = true;
}
if (_rtColor3D == null)
for (int index = 0; index < _rtColors.Length; index++)
{
for (int index = 0; index < _rtColors.Length; index++)
{
ITexture hostTexture = _rtColors[index]?.HostTexture;
ITexture hostTexture = _rtColors[index]?.HostTexture;
if (_rtHostColors[index] != hostTexture)
{
_rtHostColors[index] = hostTexture;
anyChanged = true;
}
}
if (anyChanged)
if (_rtHostColors[index] != hostTexture)
{
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
}
else
{
if (_rtHostColors[0] != _rtColor3D.HostTexture)
{
_rtHostColors[0] = _rtColor3D.HostTexture;
_rtHostColors[index] = hostTexture;
anyChanged = true;
}
}
if (anyChanged)
{
_context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
}
if (anyChanged)
{
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
}
@ -447,11 +420,29 @@ namespace Ryujinx.Graphics.Gpu.Image
ITexture newView = texture.HostTexture.CreateView(createInfo, firstLayer, firstLevel);
overlap.HostTexture.CopyTo(newView);
overlap.HostTexture.CopyTo(newView, 0, 0);
overlap.ReplaceView(texture, overlapInfo, newView);
}
}
// If the texture is a 3D texture, we need to additionally copy any slice
// of the 3D texture to the newly created 3D texture.
if (info.Target == Target.Texture3D)
{
foreach (Texture overlap in overlaps)
{
if (texture.IsViewCompatible(
overlap.Info,
overlap.Size,
isCopy: true,
out int firstLayer,
out int firstLevel))
{
overlap.HostTexture.CopyTo(texture.HostTexture, firstLayer, firstLevel);
}
}
}
}
// Sampler textures are managed by the texture pool, all other textures