Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)

* Add Texture Size Capacity and 8GB Dram Build

* Update AutoDeleteCache.cs

* Dynamic Texture Cache (WIP)

* Change to float Multiplier, in-case it needs fine-tuning.

* Delete src/src.sln

* Update AutoDeleteCache.cs

* Format

* Fix Formatting

* Add DefaultTextureSizeCapacity and MemoryScaleFactor

- Also remove redundant New Lines

* Fix 4GB dram crashing

* Format newline

* Refractor

- Added Initialize() function to TextureCache and AutoDeleteCache
- Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage
- Added private const MaxTextureSizeCapacity to AutoDelete Cache
- Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time.
- Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function.
- Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements.

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Format comment

* comment context

* Increase TextureSize capacity for OpenGL back to 1024

- Added a new const ulong for OpenGLTextureSizeCapacity

* Fix changes from last commit.

* Adjust last OpenGL changes.

* Remove garbage VSC file

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
MaxLastBreath 2024-09-26 20:33:38 +03:00 committed by GitHub
parent 04d68ca616
commit d86249cb0a
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6 changed files with 65 additions and 6 deletions

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@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
@ -46,7 +47,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
private const int MinCountForDeletion = 32;
private const int MaxCapacity = 2048;
private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
private const float MemoryScaleFactor = 0.50f;
private ulong _maxCacheMemoryUsage = 0;
private readonly LinkedList<Texture> _textures;
private ulong _totalSize;
@ -56,6 +61,25 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
/// <summary>
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
/// </summary>
/// <remarks>
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
/// </remarks>
/// <param name="context">The GPU context that the cache belongs to</param>
public void Initialize(GpuContext context)
{
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
if (context.Capabilities.MaximumGpuMemory == 0)
{
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
}
}
/// <summary>
/// Creates a new instance of the automatic deletion cache.
/// </summary>
@ -85,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image
texture.CacheNode = _textures.AddLast(texture);
if (_textures.Count > MaxCapacity ||
(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
{
RemoveLeastUsedTexture();
}
@ -110,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_textures.AddLast(texture.CacheNode);
}
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
{
RemoveLeastUsedTexture();
}