Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build * Update AutoDeleteCache.cs * Dynamic Texture Cache (WIP) * Change to float Multiplier, in-case it needs fine-tuning. * Delete src/src.sln * Update AutoDeleteCache.cs * Format * Fix Formatting * Add DefaultTextureSizeCapacity and MemoryScaleFactor - Also remove redundant New Lines * Fix 4GB dram crashing * Format newline * Refractor - Added Initialize() function to TextureCache and AutoDeleteCache - Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage - Added private const MaxTextureSizeCapacity to AutoDelete Cache - Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time. - Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function. - Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements. * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Format comment * comment context * Increase TextureSize capacity for OpenGL back to 1024 - Added a new const ulong for OpenGLTextureSizeCapacity * Fix changes from last commit. * Adjust last OpenGL changes. * Remove garbage VSC file * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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6 changed files with 65 additions and 6 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -46,7 +47,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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private const int MinCountForDeletion = 32;
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private const int MaxCapacity = 2048;
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private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
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private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
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private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
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private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
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private const float MemoryScaleFactor = 0.50f;
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private ulong _maxCacheMemoryUsage = 0;
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private readonly LinkedList<Texture> _textures;
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private ulong _totalSize;
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@ -56,6 +61,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
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/// <summary>
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// </summary>
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/// <remarks>
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/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
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/// </remarks>
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/// <param name="context">The GPU context that the cache belongs to</param>
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public void Initialize(GpuContext context)
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{
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var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
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if (context.Capabilities.MaximumGpuMemory == 0)
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{
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_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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}
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}
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/// <summary>
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/// Creates a new instance of the automatic deletion cache.
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/// </summary>
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@ -85,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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texture.CacheNode = _textures.AddLast(texture);
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if (_textures.Count > MaxCapacity ||
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(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
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(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
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{
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RemoveLeastUsedTexture();
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}
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@ -110,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures.AddLast(texture.CacheNode);
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}
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if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
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if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
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{
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RemoveLeastUsedTexture();
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}
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