Support copy between multisample and non-multisample depth textures (#4676)

* Support copy between multisample and non-multisample depth textures

* PR feedback
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gdkchan 2023-04-17 05:13:53 -03:00 committed by GitHub
parent eabd0ec93f
commit d9b63353b0
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12 changed files with 947 additions and 66 deletions

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@ -732,12 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Image
break;
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
// We don't support copy between multisample and non-multisample depth-stencil textures
// because there's no way to emulate that since most GPUs don't support writing a
// custom stencil value into the texture, among several other API limitations.
if ((rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray) &&
!rhs.FormatInfo.Format.IsDepthOrStencil())
if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
{
return TextureViewCompatibility.CopyOnly;
}