Support copy between multisample and non-multisample depth textures (#4676)
* Support copy between multisample and non-multisample depth textures * PR feedback
This commit is contained in:
parent
eabd0ec93f
commit
d9b63353b0
12 changed files with 947 additions and 66 deletions
103
Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs
Normal file
103
Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs
Normal file
|
@ -0,0 +1,103 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class IntermediatePool : IDisposable
|
||||
{
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
private readonly List<TextureView> _entries;
|
||||
|
||||
public IntermediatePool(OpenGLRenderer renderer)
|
||||
{
|
||||
_renderer = renderer;
|
||||
_entries = new List<TextureView>();
|
||||
}
|
||||
|
||||
public TextureView GetOrCreateWithAtLeast(
|
||||
Target target,
|
||||
int blockWidth,
|
||||
int blockHeight,
|
||||
int bytesPerPixel,
|
||||
Format format,
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
int levels,
|
||||
int samples)
|
||||
{
|
||||
TextureView entry;
|
||||
|
||||
for (int i = 0; i < _entries.Count; i++)
|
||||
{
|
||||
entry = _entries[i];
|
||||
|
||||
if (entry.Target == target && entry.Format == format && entry.Info.Samples == samples)
|
||||
{
|
||||
if (entry.Width < width ||
|
||||
entry.Height < height ||
|
||||
entry.Info.Depth < depth ||
|
||||
entry.Info.Levels < levels)
|
||||
{
|
||||
width = Math.Max(width, entry.Width);
|
||||
height = Math.Max(height, entry.Height);
|
||||
depth = Math.Max(depth, entry.Info.Depth);
|
||||
levels = Math.Max(levels, entry.Info.Levels);
|
||||
|
||||
entry.Dispose();
|
||||
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels, samples);
|
||||
_entries[i] = entry;
|
||||
}
|
||||
|
||||
return entry;
|
||||
}
|
||||
}
|
||||
|
||||
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels, samples);
|
||||
_entries.Add(entry);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
private TextureView CreateNew(
|
||||
Target target,
|
||||
int blockWidth,
|
||||
int blockHeight,
|
||||
int bytesPerPixel,
|
||||
Format format,
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
int levels,
|
||||
int samples)
|
||||
{
|
||||
return (TextureView)_renderer.CreateTexture(new TextureCreateInfo(
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
levels,
|
||||
samples,
|
||||
blockWidth,
|
||||
blockHeight,
|
||||
bytesPerPixel,
|
||||
format,
|
||||
DepthStencilMode.Depth,
|
||||
target,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha), 1f);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (TextureView entry in _entries)
|
||||
{
|
||||
entry.Dispose();
|
||||
}
|
||||
|
||||
_entries.Clear();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue