OpenGL: Fix blit from non-multisample to multisample texture (#3596)
* OpenGL: Fix blit from non-multisample to multisample texture * New approach for multisample copy using compute shaders
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41790aa743
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6 changed files with 329 additions and 156 deletions
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@ -116,28 +116,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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TextureView destinationView = (TextureView)destination;
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if (destinationView.Target.IsMultisample() || Target.IsMultisample())
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if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
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{
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
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GetIntermmediateTarget(Target),
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Info.BlockWidth,
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Info.BlockHeight,
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Info.BytesPerPixel,
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Format,
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Width,
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Height,
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Info.Depth,
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Info.Levels);
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GL.Disable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true);
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_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, firstLayer, 0, firstLevel);
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GL.Enable(EnableCap.FramebufferSrgb);
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int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
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_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, 0, firstLayer, layers);
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}
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else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
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{
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int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
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_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, 0, firstLayer, layers);
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}
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else
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{
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@ -149,28 +136,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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TextureView destinationView = (TextureView)destination;
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if (destinationView.Target.IsMultisample() || Target.IsMultisample())
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if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
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{
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
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GetIntermmediateTarget(Target),
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Info.BlockWidth,
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Info.BlockHeight,
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Info.BytesPerPixel,
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Format,
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Math.Max(1, Width >> srcLevel),
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Math.Max(1, Height >> srcLevel),
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1,
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1);
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GL.Disable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true, srcLayer, 0, srcLevel, 0, 1, 1);
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_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, dstLayer, 0, dstLevel, 1, 1);
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GL.Enable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, srcLayer, dstLayer,1);
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}
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else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
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{
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_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, srcLayer, dstLayer, 1);
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}
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else
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{
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@ -178,17 +150,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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private static Target GetIntermmediateTarget(Target srcTarget)
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{
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return srcTarget switch
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{
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Target.Texture2D => Target.Texture2DMultisample,
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Target.Texture2DArray => Target.Texture2DMultisampleArray,
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Target.Texture2DMultisampleArray => Target.Texture2DArray,
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_ => Target.Texture2D
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};
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);
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