OpenGL: Fix blit from non-multisample to multisample texture (#3596)

* OpenGL: Fix blit from non-multisample to multisample texture

* New approach for multisample copy using compute shaders
This commit is contained in:
gdkchan 2022-09-19 16:12:56 -03:00 committed by GitHub
parent 41790aa743
commit da75a9a6ea
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 329 additions and 156 deletions

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@ -116,28 +116,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
TextureView destinationView = (TextureView)destination;
if (destinationView.Target.IsMultisample() || Target.IsMultisample())
if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
{
Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
GetIntermmediateTarget(Target),
Info.BlockWidth,
Info.BlockHeight,
Info.BytesPerPixel,
Format,
Width,
Height,
Info.Depth,
Info.Levels);
GL.Disable(EnableCap.FramebufferSrgb);
_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true);
_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, firstLayer, 0, firstLevel);
GL.Enable(EnableCap.FramebufferSrgb);
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, 0, firstLayer, layers);
}
else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
{
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, 0, firstLayer, layers);
}
else
{
@ -149,28 +136,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
TextureView destinationView = (TextureView)destination;
if (destinationView.Target.IsMultisample() || Target.IsMultisample())
if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
{
Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
GetIntermmediateTarget(Target),
Info.BlockWidth,
Info.BlockHeight,
Info.BytesPerPixel,
Format,
Math.Max(1, Width >> srcLevel),
Math.Max(1, Height >> srcLevel),
1,
1);
GL.Disable(EnableCap.FramebufferSrgb);
_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true, srcLayer, 0, srcLevel, 0, 1, 1);
_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, dstLayer, 0, dstLevel, 1, 1);
GL.Enable(EnableCap.FramebufferSrgb);
_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, srcLayer, dstLayer,1);
}
else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
{
_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, srcLayer, dstLayer, 1);
}
else
{
@ -178,17 +150,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
private static Target GetIntermmediateTarget(Target srcTarget)
{
return srcTarget switch
{
Target.Texture2D => Target.Texture2DMultisample,
Target.Texture2DArray => Target.Texture2DMultisampleArray,
Target.Texture2DMultisampleArray => Target.Texture2DArray,
_ => Target.Texture2D
};
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);