Add support for VK_EXT_depth_clip_control. (#5027)

* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
cstamford 2023-05-28 22:31:56 +01:00 committed by GitHub
parent 994f4dc77d
commit dc0dbc50ab
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 87 additions and 5 deletions

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@ -304,6 +304,12 @@ namespace Ryujinx.Graphics.Vulkan
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
}
public bool DepthMode
{
get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
}
public NativeArray<PipelineShaderStageCreateInfo> Stages;
public NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT> StageRequiredSubgroupSizes;
public PipelineLayout PipelineLayout;
@ -331,6 +337,7 @@ namespace Ryujinx.Graphics.Vulkan
LineWidth = 1f;
SamplesCount = 1;
DepthMode = true;
}
public unsafe Auto<DisposablePipeline> CreateComputePipeline(
@ -482,6 +489,17 @@ namespace Ryujinx.Graphics.Vulkan
PScissors = pScissors
};
if (gd.Capabilities.SupportsDepthClipControl)
{
var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT()
{
SType = StructureType.PipelineViewportDepthClipControlCreateInfoExt,
NegativeOneToOne = DepthMode
};
viewportState.PNext = &viewportDepthClipControlState;
}
var multisampleState = new PipelineMultisampleStateCreateInfo
{
SType = StructureType.PipelineMultisampleStateCreateInfo,