Initial support for double precision shader instructions. (#963)

* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
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gdkchan 2020-03-03 11:02:08 -03:00 committed by GitHub
parent 3045c1a186
commit dc97457bf0
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19 changed files with 428 additions and 184 deletions

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@ -0,0 +1,14 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeDArithImm : OpCodeFArith, IOpCodeImmF
{
public float Immediate { get; }
public OpCodeDArithImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = DecoderHelper.DecodeD20Immediate(opCode);
}
}
}