Initial support for double precision shader instructions. (#963)

* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
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gdkchan 2020-03-03 11:02:08 -03:00 committed by GitHub
parent 3045c1a186
commit dc97457bf0
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 428 additions and 184 deletions

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@ -11,53 +11,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Fadd(EmitterContext context)
{
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
public static void Dadd(EmitterContext context) => EmitFPAdd(context, Instruction.FP64);
public static void Dfma(EmitterContext context) => EmitFPFma(context, Instruction.FP64);
public static void Dmul(EmitterContext context) => EmitFPMultiply(context, Instruction.FP64);
bool absoluteA = op.AbsoluteA, absoluteB, negateA, negateB;
if (op is OpCodeFArithImm32)
{
negateB = op.RawOpCode.Extract(53);
negateA = op.RawOpCode.Extract(56);
absoluteB = op.RawOpCode.Extract(57);
}
else
{
negateB = op.RawOpCode.Extract(45);
negateA = op.RawOpCode.Extract(48);
absoluteB = op.RawOpCode.Extract(49);
}
Operand srcA = context.FPAbsNeg(GetSrcA(context), absoluteA, negateA);
Operand srcB = context.FPAbsNeg(GetSrcB(context), absoluteB, negateB);
Operand dest = GetDest(context);
context.Copy(dest, context.FPSaturate(context.FPAdd(srcA, srcB), op.Saturate));
SetFPZnFlags(context, dest, op.SetCondCode);
}
public static void Ffma(EmitterContext context)
{
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
bool negateB = op.RawOpCode.Extract(48);
bool negateC = op.RawOpCode.Extract(49);
Operand srcA = GetSrcA(context);
Operand srcB = context.FPNegate(GetSrcB(context), negateB);
Operand srcC = context.FPNegate(GetSrcC(context), negateC);
Operand dest = GetDest(context);
context.Copy(dest, context.FPSaturate(context.FPFusedMultiplyAdd(srcA, srcB, srcC), op.Saturate));
SetFPZnFlags(context, dest, op.SetCondCode);
}
public static void Fadd(EmitterContext context) => EmitFPAdd(context, Instruction.FP32);
public static void Ffma(EmitterContext context) => EmitFPFma(context, Instruction.FP32);
public static void Ffma32i(EmitterContext context)
{
@ -103,40 +62,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SetFPZnFlags(context, dest, op.SetCondCode);
}
public static void Fmul(EmitterContext context)
{
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
bool isImm32 = op is OpCodeFArithImm32;
bool negateB = !isImm32 && op.RawOpCode.Extract(48);
Operand srcA = GetSrcA(context);
Operand srcB = context.FPNegate(GetSrcB(context), negateB);
switch (op.Scale)
{
case FPMultiplyScale.None: break;
case FPMultiplyScale.Divide2: srcA = context.FPDivide (srcA, ConstF(2)); break;
case FPMultiplyScale.Divide4: srcA = context.FPDivide (srcA, ConstF(4)); break;
case FPMultiplyScale.Divide8: srcA = context.FPDivide (srcA, ConstF(8)); break;
case FPMultiplyScale.Multiply2: srcA = context.FPMultiply(srcA, ConstF(2)); break;
case FPMultiplyScale.Multiply4: srcA = context.FPMultiply(srcA, ConstF(4)); break;
case FPMultiplyScale.Multiply8: srcA = context.FPMultiply(srcA, ConstF(8)); break;
default: break; //TODO: Warning.
}
Operand dest = GetDest(context);
bool saturate = isImm32 ? op.RawOpCode.Extract(55) : op.Saturate;
context.Copy(dest, context.FPSaturate(context.FPMultiply(srcA, srcB), saturate));
SetFPZnFlags(context, dest, op.SetCondCode);
}
public static void Fmul(EmitterContext context) => EmitFPMultiply(context, Instruction.FP32);
public static void Fset(EmitterContext context)
{
@ -406,6 +332,107 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), context.FPSaturate(res, op.Saturate));
}
private static void EmitFPAdd(EmitterContext context, Instruction fpType)
{
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
bool isFP64 = fpType == Instruction.FP64;
bool absoluteA = op.AbsoluteA, absoluteB, negateA, negateB;
if (op is OpCodeFArithImm32)
{
negateB = op.RawOpCode.Extract(53);
negateA = op.RawOpCode.Extract(56);
absoluteB = op.RawOpCode.Extract(57);
}
else
{
negateB = op.RawOpCode.Extract(45);
negateA = op.RawOpCode.Extract(48);
absoluteB = op.RawOpCode.Extract(49);
}
Operand srcA = context.FPAbsNeg(GetSrcA(context, isFP64), absoluteA, negateA, fpType);
Operand srcB = context.FPAbsNeg(GetSrcB(context, isFP64), absoluteB, negateB, fpType);
Operand res = context.FPSaturate(context.FPAdd(srcA, srcB, fpType), op.Saturate, fpType);
SetDest(context, res, isFP64);
SetFPZnFlags(context, res, op.SetCondCode, fpType);
}
private static void EmitFPFma(EmitterContext context, Instruction fpType)
{
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
bool isFP64 = fpType == Instruction.FP64;
bool negateB = op.RawOpCode.Extract(48);
bool negateC = op.RawOpCode.Extract(49);
Operand srcA = GetSrcA(context, isFP64);
Operand srcB = context.FPNegate(GetSrcB(context, isFP64), negateB, fpType);
Operand srcC = context.FPNegate(GetSrcC(context, isFP64), negateC, fpType);
Operand res = context.FPSaturate(context.FPFusedMultiplyAdd(srcA, srcB, srcC, fpType), op.Saturate, fpType);
SetDest(context, res, isFP64);
SetFPZnFlags(context, res, op.SetCondCode, fpType);
}
private static void EmitFPMultiply(EmitterContext context, Instruction fpType)
{
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
bool isFP64 = fpType == Instruction.FP64;
bool isImm32 = op is OpCodeFArithImm32;
bool negateB = !isImm32 && op.RawOpCode.Extract(48);
Operand srcA = GetSrcA(context, isFP64);
Operand srcB = context.FPNegate(GetSrcB(context, isFP64), negateB, fpType);
if (op.Scale != FPMultiplyScale.None)
{
Operand scale = op.Scale switch
{
FPMultiplyScale.Divide2 => ConstF(0.5f),
FPMultiplyScale.Divide4 => ConstF(0.25f),
FPMultiplyScale.Divide8 => ConstF(0.125f),
FPMultiplyScale.Multiply2 => ConstF(2f),
FPMultiplyScale.Multiply4 => ConstF(4f),
FPMultiplyScale.Multiply8 => ConstF(8f),
_ => ConstF(1) // Invalid, behave as if it had no scale.
};
if (scale.AsFloat() == 1)
{
context.Config.PrintLog($"Invalid FP multiply scale \"{op.Scale}\".");
}
if (isFP64)
{
scale = context.FP32ConvertToFP64(scale);
}
srcA = context.FPMultiply(srcA, scale, fpType);
}
bool saturate = isImm32 ? op.RawOpCode.Extract(55) : op.Saturate;
Operand res = context.FPSaturate(context.FPMultiply(srcA, srcB, fpType), saturate, fpType);
SetDest(context, res, isFP64);
SetFPZnFlags(context, res, op.SetCondCode, fpType);
}
private static Operand GetFPComparison(
EmitterContext context,
Condition cond,
@ -447,7 +474,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
default: throw new InvalidOperationException($"Unexpected condition \"{cond}\".");
}
res = context.Add(inst | Instruction.FP, Local(), srcA, srcB);
res = context.Add(inst | Instruction.FP32, Local(), srcA, srcB);
if ((cond & Condition.Nan) != 0)
{
@ -483,5 +510,20 @@ namespace Ryujinx.Graphics.Shader.Instructions
return FPAbsNeg(context, operands, false, op.NegateC);
}
private static void SetDest(EmitterContext context, Operand value, bool isFP64)
{
if (isFP64)
{
IOpCodeRd op = (IOpCodeRd)context.CurrOp;
context.Copy(Register(op.Rd.Index, op.Rd.Type), context.UnpackDouble2x32Low(value));
context.Copy(Register(op.Rd.Index | 1, op.Rd.Type), context.UnpackDouble2x32High(value));
}
else
{
context.Copy(GetDest(context), value);
}
}
}
}