Initial support for double precision shader instructions. (#963)

* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
This commit is contained in:
gdkchan 2020-03-03 11:02:08 -03:00 committed by GitHub
parent 3045c1a186
commit dc97457bf0
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 428 additions and 184 deletions

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@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand coordNormalized = Local();
node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Divide, coordNormalized, source, Float(coordSize)));
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, Float(coordSize)));
sources[coordsIndex + index] = coordNormalized;
}
@ -375,13 +375,13 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
Operand source = sources[coordsIndex + index];
Operand coordPlusOffset = Local();
node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Add, coordPlusOffset, source, offset));
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
sources[coordsIndex + index] = coordPlusOffset;
}