Least allocations in the west
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4 changed files with 18 additions and 20 deletions
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@ -510,7 +510,7 @@ namespace Ryujinx.Graphics.Metal
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public void UpdateVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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_currentState.VertexAttribs = vertexAttribs.ToArray();
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vertexAttribs.CopyTo(_currentState.VertexAttribs);
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// Update the buffers on the pipeline
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UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs);
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@ -625,11 +625,7 @@ namespace Ryujinx.Graphics.Metal
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// Inlineable
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public void UpdateScissors(ReadOnlySpan<Rectangle<int>> regions)
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{
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int maxScissors = Math.Min(regions.Length, _currentState.Viewports.Length);
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_currentState.Scissors = new MTLScissorRect[maxScissors];
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for (int i = 0; i < maxScissors; i++)
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for (int i = 0; i < regions.Length; i++)
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{
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var region = regions[i];
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@ -661,8 +657,6 @@ namespace Ryujinx.Graphics.Metal
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return Math.Clamp(value, 0f, 1f);
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}
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_currentState.Viewports = new MTLViewport[viewports.Length];
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for (int i = 0; i < viewports.Length; i++)
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{
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var viewport = viewports[i];
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@ -691,7 +685,7 @@ namespace Ryujinx.Graphics.Metal
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public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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_currentState.VertexBuffers = vertexBuffers.ToArray();
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vertexBuffers.CopyTo(_currentState.VertexBuffers);
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// Update the buffers on the pipeline
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UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs);
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@ -1122,7 +1116,7 @@ namespace Ryujinx.Graphics.Metal
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MTLRenderStages renderStages = 0;
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if (segment.Stages.HasFlag(ResourceStages.Vertex))
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if ((segment.Stages & ResourceStages.Vertex) != 0)
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{
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vertResourceIds[vertResourceIdIndex] = mtlTexture.GpuResourceID._impl;
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vertResourceIdIndex++;
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@ -1136,7 +1130,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageVertex;
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}
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if (segment.Stages.HasFlag(ResourceStages.Fragment))
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if ((segment.Stages & ResourceStages.Fragment) != 0)
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{
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fragResourceIds[fragResourceIdIndex] = mtlTexture.GpuResourceID._impl;
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fragResourceIdIndex++;
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