Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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126
Ryujinx.Ava/App.axaml.cs
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126
Ryujinx.Ava/App.axaml.cs
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using Avalonia;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Markup.Xaml;
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using Avalonia.Styling;
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using Avalonia.Threading;
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using FluentAvalonia.Styling;
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using Ryujinx.Ava.Ui.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.IO;
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namespace Ryujinx.Ava
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{
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public class App : Avalonia.Application
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{
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public override void Initialize()
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{
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AvaloniaXamlLoader.Load(this);
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}
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public override void OnFrameworkInitializationCompleted()
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{
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if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
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{
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desktop.MainWindow = new MainWindow();
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}
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base.OnFrameworkInitializationCompleted();
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if (Program.PreviewerDetached)
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{
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ApplyConfiguredTheme();
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ConfigurationState.Instance.Ui.BaseStyle.Event += ThemeChanged_Event;
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ConfigurationState.Instance.Ui.CustomThemePath.Event += ThemeChanged_Event;
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ConfigurationState.Instance.Ui.EnableCustomTheme.Event += CustomThemeChanged_Event;
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}
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}
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private void CustomThemeChanged_Event(object sender, ReactiveEventArgs<bool> e)
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{
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ApplyConfiguredTheme();
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}
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private void ShowRestartDialog()
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{
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// TODO. Implement Restart Dialog when SettingsWindow is implemented.
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}
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private void ThemeChanged_Event(object sender, ReactiveEventArgs<string> e)
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{
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ApplyConfiguredTheme();
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}
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private void ApplyConfiguredTheme()
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{
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try
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{
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string baseStyle = ConfigurationState.Instance.Ui.BaseStyle;
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string themePath = ConfigurationState.Instance.Ui.CustomThemePath;
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bool enableCustomTheme = ConfigurationState.Instance.Ui.EnableCustomTheme;
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const string BaseStyleUrl = "avares://Ryujinx.Ava/Assets/Styles/Base{0}.xaml";
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if (string.IsNullOrWhiteSpace(baseStyle))
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{
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ConfigurationState.Instance.Ui.BaseStyle.Value = "Dark";
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baseStyle = ConfigurationState.Instance.Ui.BaseStyle;
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}
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var theme = AvaloniaLocator.Current.GetService<FluentAvaloniaTheme>();
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theme.RequestedTheme = baseStyle;
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var currentStyles = this.Styles;
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// Remove all styles except the base style.
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if (currentStyles.Count > 1)
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{
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currentStyles.RemoveRange(1, currentStyles.Count - 1);
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}
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IStyle newStyles = null;
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// Load requested style, and fallback to Dark theme if loading failed.
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try
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{
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newStyles = (Styles)AvaloniaXamlLoader.Load(new Uri(string.Format(BaseStyleUrl, baseStyle), UriKind.Absolute));
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}
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catch (XamlLoadException)
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{
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newStyles = (Styles)AvaloniaXamlLoader.Load(new Uri(string.Format(BaseStyleUrl, "Dark"), UriKind.Absolute));
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}
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currentStyles.Add(newStyles);
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if (enableCustomTheme)
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{
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if (!string.IsNullOrWhiteSpace(themePath))
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{
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try
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{
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var themeContent = File.ReadAllText(themePath);
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var customStyle = AvaloniaRuntimeXamlLoader.Parse<IStyle>(themeContent);
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currentStyles.Add(customStyle);
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}
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catch (Exception ex)
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to Apply Custom Theme. Error: {ex.Message}");
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}
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}
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}
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}
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catch (Exception)
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{
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Logger.Warning?.Print(LogClass.Application, "Failed to Apply Theme. A restart is needed to apply the selected theme");
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ShowRestartDialog();
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}
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}
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}
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}
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