Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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188
Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
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188
Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using AvaKey = Avalonia.Input.Key;
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namespace Ryujinx.Ava.Input
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{
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public static class AvaloniaMappingHelper
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{
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private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count]
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{
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// NOTE: Invalid
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AvaKey.None,
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AvaKey.LeftShift,
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AvaKey.RightShift,
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AvaKey.LeftCtrl,
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AvaKey.RightCtrl,
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AvaKey.LeftAlt,
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AvaKey.RightAlt,
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AvaKey.LWin,
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AvaKey.RWin,
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AvaKey.Apps,
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AvaKey.F1,
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AvaKey.F2,
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AvaKey.F3,
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AvaKey.F4,
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AvaKey.F5,
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AvaKey.F6,
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AvaKey.F7,
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AvaKey.F8,
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AvaKey.F9,
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AvaKey.F10,
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AvaKey.F11,
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AvaKey.F12,
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AvaKey.F13,
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AvaKey.F14,
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AvaKey.F15,
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AvaKey.F16,
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AvaKey.F17,
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AvaKey.F18,
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AvaKey.F19,
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AvaKey.F20,
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AvaKey.F21,
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AvaKey.F22,
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AvaKey.F23,
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AvaKey.F24,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.None,
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AvaKey.Up,
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AvaKey.Down,
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AvaKey.Left,
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AvaKey.Right,
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AvaKey.Return,
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AvaKey.Escape,
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AvaKey.Space,
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AvaKey.Tab,
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AvaKey.Back,
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AvaKey.Insert,
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AvaKey.Delete,
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AvaKey.PageUp,
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AvaKey.PageDown,
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AvaKey.Home,
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AvaKey.End,
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AvaKey.CapsLock,
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AvaKey.Scroll,
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AvaKey.Print,
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AvaKey.Pause,
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AvaKey.NumLock,
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AvaKey.Clear,
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AvaKey.NumPad0,
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AvaKey.NumPad1,
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AvaKey.NumPad2,
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AvaKey.NumPad3,
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AvaKey.NumPad4,
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AvaKey.NumPad5,
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AvaKey.NumPad6,
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AvaKey.NumPad7,
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AvaKey.NumPad8,
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AvaKey.NumPad9,
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AvaKey.Divide,
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AvaKey.Multiply,
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AvaKey.Subtract,
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AvaKey.Add,
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AvaKey.Decimal,
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AvaKey.Enter,
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AvaKey.A,
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AvaKey.B,
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AvaKey.C,
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AvaKey.D,
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AvaKey.E,
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AvaKey.F,
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AvaKey.G,
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AvaKey.H,
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AvaKey.I,
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AvaKey.J,
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AvaKey.K,
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AvaKey.L,
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AvaKey.M,
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AvaKey.N,
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AvaKey.O,
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AvaKey.P,
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AvaKey.Q,
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AvaKey.R,
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AvaKey.S,
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AvaKey.T,
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AvaKey.U,
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AvaKey.V,
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AvaKey.W,
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AvaKey.X,
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AvaKey.Y,
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AvaKey.Z,
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AvaKey.D0,
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AvaKey.D1,
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AvaKey.D2,
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AvaKey.D3,
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AvaKey.D4,
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AvaKey.D5,
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AvaKey.D6,
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AvaKey.D7,
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AvaKey.D8,
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AvaKey.D9,
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AvaKey.OemTilde,
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AvaKey.OemTilde,AvaKey.OemMinus,
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AvaKey.OemPlus,
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AvaKey.OemOpenBrackets,
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AvaKey.OemCloseBrackets,
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AvaKey.OemSemicolon,
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AvaKey.OemQuotes,
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AvaKey.OemComma,
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AvaKey.OemPeriod,
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AvaKey.OemQuestion,
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AvaKey.OemBackslash,
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// NOTE: invalid
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AvaKey.None
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};
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private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
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static AvaloniaMappingHelper()
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{
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var inputKeys = Enum.GetValues(typeof(Key));
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// Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
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_avaKeyMapping = new Dictionary<AvaKey, Key>();
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foreach (var key in inputKeys)
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{
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if (TryGetAvaKey((Key)key, out var index))
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{
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_avaKeyMapping[index] = (Key)key;
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}
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}
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}
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public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
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{
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var keyExist = (int)key < _keyMapping.Length;
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if (keyExist)
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{
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avaKey = _keyMapping[(int)key];
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}
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else
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{
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avaKey = AvaKey.None;
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}
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return keyExist;
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}
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public static Key ToInputKey(AvaKey key)
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{
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return _avaKeyMapping.GetValueOrDefault(key, Key.Unknown);
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}
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}
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}
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