Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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275
Ryujinx.Ava/Program.cs
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275
Ryujinx.Ava/Program.cs
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using ARMeilleure.Translation.PTC;
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using Avalonia;
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using Avalonia.OpenGL;
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using Avalonia.Rendering;
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using Avalonia.Threading;
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using Ryujinx.Ava.Ui.Controls;
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using Ryujinx.Ava.Ui.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.System;
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using Ryujinx.Common.SystemInfo;
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using Ryujinx.Modules;
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using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava
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{
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internal class Program
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{
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public static double WindowScaleFactor { get; set; }
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public static string Version { get; private set; }
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public static string ConfigurationPath { get; private set; }
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public static string CommandLineProfile { get; set; }
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public static bool PreviewerDetached { get; private set; }
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public static RenderTimer RenderTimer { get; private set; }
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[DllImport("user32.dll", SetLastError = true)]
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public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
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private const uint MB_ICONWARNING = 0x30;
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public static void Main(string[] args)
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{
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Version = ReleaseInformations.GetVersion();
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if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
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{
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MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MB_ICONWARNING);
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}
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PreviewerDetached = true;
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Initialize(args);
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RenderTimer = new RenderTimer();
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BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
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RenderTimer.Dispose();
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}
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public static AppBuilder BuildAvaloniaApp()
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{
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return AppBuilder.Configure<App>()
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.UsePlatformDetect()
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.With(new X11PlatformOptions
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{
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EnableMultiTouch = true,
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EnableIme = true,
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UseEGL = false,
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UseGpu = true,
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GlProfiles = new List<GlVersion>()
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{
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new GlVersion(GlProfileType.OpenGL, 4, 3)
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}
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})
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.With(new Win32PlatformOptions
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{
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EnableMultitouch = true,
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UseWgl = true,
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WglProfiles = new List<GlVersion>()
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{
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new GlVersion(GlProfileType.OpenGL, 4, 3)
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},
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AllowEglInitialization = false,
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CompositionBackdropCornerRadius = 8f,
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})
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.UseSkia()
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.AfterSetup(_ =>
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{
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AvaloniaLocator.CurrentMutable
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.Bind<IRenderTimer>().ToConstant(RenderTimer)
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.Bind<IRenderLoop>().ToConstant(new RenderLoop(RenderTimer, Dispatcher.UIThread));
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})
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.LogToTrace();
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}
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private static void Initialize(string[] args)
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{
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// Parse Arguments.
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string launchPathArg = null;
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string baseDirPathArg = null;
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bool startFullscreenArg = false;
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for (int i = 0; i < args.Length; ++i)
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{
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string arg = args[i];
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if (arg == "-r" || arg == "--root-data-dir")
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{
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if (i + 1 >= args.Length)
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{
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Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
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continue;
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}
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baseDirPathArg = args[++i];
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}
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else if (arg == "-p" || arg == "--profile")
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{
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if (i + 1 >= args.Length)
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{
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Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
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continue;
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}
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CommandLineProfile = args[++i];
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}
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else if (arg == "-f" || arg == "--fullscreen")
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{
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startFullscreenArg = true;
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}
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else
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{
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launchPathArg = arg;
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}
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}
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// Make process DPI aware for proper window sizing on high-res screens.
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ForceDpiAware.Windows();
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WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
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// Delete backup files after updating.
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Task.Run(Updater.CleanupUpdate);
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Console.Title = $"Ryujinx Console {Version}";
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// Hook unhandled exception and process exit events.
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AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => Exit();
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// Setup base data directory.
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AppDataManager.Initialize(baseDirPathArg);
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// Initialize the configuration.
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ConfigurationState.Initialize();
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// Initialize the logger system.
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LoggerModule.Initialize();
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// Initialize Discord integration.
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DiscordIntegrationModule.Initialize();
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ReloadConfig();
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// Logging system information.
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PrintSystemInfo();
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// Enable OGL multithreading on the driver, when available.
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BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
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DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
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// Check if keys exists.
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bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
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if (!hasSystemProdKeys)
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{
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if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
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{
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MainWindow.ShowKeyErrorOnLoad = true;
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}
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}
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if (launchPathArg != null)
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{
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MainWindow.DeferLoadApplication(launchPathArg, startFullscreenArg);
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}
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}
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private static void ReloadConfig()
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{
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(localConfigurationPath))
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{
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ConfigurationPath = localConfigurationPath;
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}
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else if (File.Exists(appDataConfigurationPath))
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{
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ConfigurationPath = appDataConfigurationPath;
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}
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if (ConfigurationPath == null)
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{
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// No configuration, we load the default values and save it to disk
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ConfigurationPath = appDataConfigurationPath;
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
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}
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else
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{
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if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
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{
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else
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{
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ConfigurationState.Instance.LoadDefault();
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
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}
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}
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}
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private static void PrintSystemInfo()
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{
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Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
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SystemInfo.Gather().Print();
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var enabledLogs = Logger.GetEnabledLevels();
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Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
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if (AppDataManager.Mode == AppDataManager.LaunchMode.Custom)
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{
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Logger.Notice.Print(LogClass.Application, $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}");
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}
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else
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{
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Logger.Notice.Print(LogClass.Application, $"Launch Mode: {AppDataManager.Mode}");
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}
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}
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private static void ProcessUnhandledException(Exception ex, bool isTerminating)
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{
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Ptc.Close();
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PtcProfiler.Stop();
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string message = $"Unhandled exception caught: {ex}";
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Logger.Error?.PrintMsg(LogClass.Application, message);
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if (Logger.Error == null)
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{
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Logger.Notice.PrintMsg(LogClass.Application, message);
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}
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if (isTerminating)
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{
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Exit();
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}
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}
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public static void Exit()
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{
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DiscordIntegrationModule.Exit();
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Ptc.Dispose();
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PtcProfiler.Dispose();
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Logger.Shutdown();
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}
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}
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}
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