Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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89
Ryujinx.Ava/Ui/Applet/ErrorAppletWindow.axaml.cs
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Ryujinx.Ava/Ui/Applet/ErrorAppletWindow.axaml.cs
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using Avalonia.Threading;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Windows;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.Ui.Applet
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{
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public class ErrorAppletWindow : StyleableWindow
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{
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private readonly Window _owner;
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private object _buttonResponse;
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public ErrorAppletWindow(Window owner, string[] buttons, string message)
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{
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_owner = owner;
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Message = message;
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DataContext = this;
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InitializeComponent();
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#if DEBUG
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this.AttachDevTools();
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#endif
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int responseId = 0;
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if (buttons != null)
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{
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foreach (string buttonText in buttons)
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{
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AddButton(buttonText, responseId);
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responseId++;
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}
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}
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else
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{
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AddButton(LocaleManager.Instance["InputDialogOk"], 0);
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}
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}
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public ErrorAppletWindow()
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{
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DataContext = this;
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InitializeComponent();
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#if DEBUG
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this.AttachDevTools();
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#endif
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}
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public string Message { get; set; }
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public StackPanel ButtonStack { get; set; }
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private void AddButton(string label, object tag)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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Button button = new() { Content = label, Tag = tag };
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button.Click += Button_Click;
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ButtonStack.Children.Add(button);
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});
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}
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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if (sender is Button button)
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{
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_buttonResponse = button.Tag;
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}
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Close();
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}
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public async Task<object> Run()
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{
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await ShowDialog(_owner);
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return _buttonResponse;
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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ButtonStack = this.FindControl<StackPanel>("ButtonStack");
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}
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}
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}
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