Avalonia UI - Part 1 (#3270)
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
This commit is contained in:
parent
9ba73ffbe5
commit
deb99d2cae
161 changed files with 17179 additions and 855 deletions
|
@ -141,7 +141,7 @@ namespace Ryujinx.Headless.SDL2.OpenGL
|
|||
|
||||
GL.ClearColor(0, 0, 0, 1.0f);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
SwapBuffers();
|
||||
SwapBuffers(0);
|
||||
|
||||
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
|
||||
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
|
||||
|
@ -159,8 +159,28 @@ namespace Ryujinx.Headless.SDL2.OpenGL
|
|||
_openGLContext.Dispose();
|
||||
}
|
||||
|
||||
protected override void SwapBuffers()
|
||||
protected override void SwapBuffers(object image)
|
||||
{
|
||||
if ((int)image != 0)
|
||||
{
|
||||
// The game's framebruffer is already bound, so blit it to the window's backbuffer
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
|
||||
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
GL.ClearColor(0, 0, 0, 1);
|
||||
|
||||
GL.BlitFramebuffer(0,
|
||||
0,
|
||||
Width,
|
||||
Height,
|
||||
0,
|
||||
0,
|
||||
Width,
|
||||
Height,
|
||||
ClearBufferMask.ColorBufferBit,
|
||||
BlitFramebufferFilter.Linear);
|
||||
}
|
||||
|
||||
SDL_GL_SwapWindow(WindowHandle);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue