amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
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37 changed files with 140 additions and 58 deletions
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@ -172,6 +172,35 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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return result;
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}
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[CommandHipc(11)] // 3.0.0+
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// ExecuteAudioRendererRendering()
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public ResultCode ExecuteAudioRendererRendering(ServiceCtx context)
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{
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return _impl.ExecuteAudioRendererRendering();
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}
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[CommandHipc(12)] // 15.0.0+
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// SetVoiceDropParameter(f32 voiceDropParameter)
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public ResultCode SetVoiceDropParameter(ServiceCtx context)
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{
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float voiceDropParameter = context.RequestData.ReadSingle();
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_impl.SetVoiceDropParameter(voiceDropParameter);
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return ResultCode.Success;
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}
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[CommandHipc(13)] // 15.0.0+
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// GetVoiceDropParameter() -> f32 voiceDropParameter
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public ResultCode GetVoiceDropParameter(ServiceCtx context)
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{
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float voiceDropParameter = _impl.GetVoiceDropParameter();
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context.ResponseData.Write(voiceDropParameter);
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return ResultCode.Success;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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