Clean the SD card save directory when opening the emulator (#2564)
Cleans "sdcard:/Nintendo/save" and deletes "sdcard:/save" when opening the emulator. Works around invalid encryption when keys or the SD card encryption seed are changed.
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parent
97aedc030d
commit
e0af248e6f
2 changed files with 27 additions and 34 deletions
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@ -1,5 +1,8 @@
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using LibHac;
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using LibHac.Bcat;
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using LibHac.Common;
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using LibHac.Fs.Fsa;
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using LibHac.Fs.Shim;
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using LibHac.FsSrv.Impl;
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using LibHac.Loader;
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using LibHac.Ncm;
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@ -57,6 +60,8 @@ namespace Ryujinx.HLE.HOS
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virtualFileSystem.InitializeFsServer(Server, out var fsClient);
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FsClient = fsClient;
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CleanSdCardDirectory();
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}
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public void InitializeSystemClients()
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@ -80,6 +85,27 @@ namespace Ryujinx.HLE.HOS
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npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
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}
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// This function was added to avoid errors that come from a user's keys or SD encryption seed changing.
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// Catching these errors and recreating the file ended up not working because of the different ways
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// applications respond to a file suddenly containing all zeros or having a length of zero.
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// Clearing the SD card save directory was determined to be the best option for the moment since
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// the saves on the SD card are meant as caches that can be deleted at any time.
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private void CleanSdCardDirectory()
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{
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Result rc = RyujinxClient.Fs.MountSdCard("sdcard".ToU8Span());
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if (rc.IsFailure()) return;
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try
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{
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RyujinxClient.Fs.CleanDirectoryRecursively("sdcard:/Nintendo/save".ToU8Span()).IgnoreResult();
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RyujinxClient.Fs.DeleteDirectoryRecursively("sdcard:/save".ToU8Span()).IgnoreResult();
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}
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finally
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{
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RyujinxClient.Fs.Unmount("sdcard".ToU8Span());
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}
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}
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private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
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AccessControlBits.Bits.GameCard |
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AccessControlBits.Bits.SaveDataMeta |
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