Add PSET shader instruction
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3 changed files with 41 additions and 11 deletions
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Csetp(EmitterContext context)
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{
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OpCodePsetp op = (OpCodePsetp)context.CurrOp;
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OpCodePset op = (OpCodePset)context.CurrOp;
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// TODO: Implement that properly
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@ -381,15 +381,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(context), res);
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}
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public static void Pset(EmitterContext context)
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{
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OpCodePset op = (OpCodePset)context.CurrOp;
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bool boolFloat = op.RawOpCode.Extract(44);
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Operand srcA = context.BitwiseNot(Register(op.Predicate12), op.InvertA);
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Operand srcB = context.BitwiseNot(Register(op.Predicate29), op.InvertB);
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Operand srcC = context.BitwiseNot(Register(op.Predicate39), op.InvertP);
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Operand res = GetPredLogicalOp(context, op.LogicalOpAB, srcA, srcB);
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res = GetPredLogicalOp(context, op.LogicalOp, res, srcC);
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Operand dest = GetDest(context);
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if (boolFloat)
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{
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context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
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}
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else
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{
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context.Copy(dest, res);
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}
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}
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public static void Psetp(EmitterContext context)
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{
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OpCodePsetp op = (OpCodePsetp)context.CurrOp;
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OpCodePset op = (OpCodePset)context.CurrOp;
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bool invertA = op.RawOpCode.Extract(15);
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bool invertB = op.RawOpCode.Extract(32);
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Operand srcA = context.BitwiseNot(Register(op.Predicate12), invertA);
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Operand srcB = context.BitwiseNot(Register(op.Predicate29), invertB);
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Operand srcA = context.BitwiseNot(Register(op.Predicate12), op.InvertA);
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Operand srcB = context.BitwiseNot(Register(op.Predicate29), op.InvertB);
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Operand p0Res = GetPredLogicalOp(context, op.LogicalOpAB, srcA, srcB);
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