GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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36f10df775
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40 changed files with 1328 additions and 79 deletions
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@ -43,6 +43,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<ActionCommand>(CommandType.Action);
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Register<CreateBufferCommand>(CommandType.CreateBuffer);
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Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
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Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
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Register<CreateProgramCommand>(CommandType.CreateProgram);
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Register<CreateSamplerCommand>(CommandType.CreateSampler);
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Register<CreateSyncCommand>(CommandType.CreateSync);
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@ -69,6 +71,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
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Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
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Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
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Register<TextureCopyToBufferCommand>(CommandType.TextureCopyToBuffer);
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Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
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Register<TextureGetDataCommand>(CommandType.TextureGetData);
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Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
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@ -4,6 +4,8 @@
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{
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Action,
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CreateBuffer,
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CreateBufferAccess,
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CreateHostBuffer,
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CreateProgram,
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CreateSampler,
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CreateSync,
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@ -29,6 +31,7 @@
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SamplerDispose,
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TextureCopyTo,
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TextureCopyToBuffer,
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TextureCopyToScaled,
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TextureCopyToSlice,
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TextureCreateView,
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@ -0,0 +1,22 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
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{
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public CommandType CommandType => CommandType.CreateBufferAccess;
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private BufferHandle _threadedHandle;
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private int _size;
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private BufferAccess _access;
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public void Set(BufferHandle threadedHandle, int size, BufferAccess access)
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{
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_threadedHandle = threadedHandle;
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_size = size;
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_access = access;
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}
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public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access));
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}
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}
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}
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@ -0,0 +1,22 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
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{
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public CommandType CommandType => CommandType.CreateHostBuffer;
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private BufferHandle _threadedHandle;
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private nint _pointer;
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private int _size;
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public void Set(BufferHandle threadedHandle, nint pointer, int size)
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{
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_threadedHandle = threadedHandle;
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_pointer = pointer;
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_size = size;
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}
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public static void Run(ref CreateHostBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._pointer, command._size));
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}
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}
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}
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@ -0,0 +1,29 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureCopyToBufferCommand : IGALCommand, IGALCommand<TextureCopyToBufferCommand>
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{
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public CommandType CommandType => CommandType.TextureCopyToBuffer;
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private TableRef<ThreadedTexture> _texture;
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private BufferRange _range;
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private int _layer;
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private int _level;
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private int _stride;
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public void Set(TableRef<ThreadedTexture> texture, BufferRange range, int layer, int level, int stride)
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{
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_texture = texture;
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_range = range;
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_layer = layer;
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_level = level;
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_stride = stride;
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}
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public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride);
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}
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}
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}
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@ -108,6 +108,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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}
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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_renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data)
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
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@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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private int _refConsumerPtr;
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private Action _interruptAction;
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private object _interruptLock = new();
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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@ -274,6 +275,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return handle;
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}
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public BufferHandle CreateBuffer(nint pointer, int size)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateHostBufferCommand>().Set(handle, pointer, size);
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QueueCommand();
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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QueueCommand();
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return handle;
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}
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public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
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{
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var program = new ThreadedProgram(this);
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@ -448,11 +467,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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}
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else
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{
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while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
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lock (_interruptLock)
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{
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while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
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_galWorkAvailable.Set();
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_galWorkAvailable.Set();
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_interruptRun.WaitOne();
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_interruptRun.WaitOne();
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}
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}
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}
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@ -461,6 +483,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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// Threaded renderer ignores given interrupt action, as it provides its own to the child renderer.
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}
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public bool PrepareHostMapping(nint address, ulong size)
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{
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return _baseRenderer.PrepareHostMapping(address, size);
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}
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public void Dispose()
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{
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// Dispose must happen from the render thread, after all commands have completed.
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