GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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40 changed files with 1328 additions and 79 deletions
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
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{
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public CommandType CommandType => CommandType.CreateBufferAccess;
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private BufferHandle _threadedHandle;
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private int _size;
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private BufferAccess _access;
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public void Set(BufferHandle threadedHandle, int size, BufferAccess access)
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{
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_threadedHandle = threadedHandle;
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_size = size;
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_access = access;
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}
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public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access));
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
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{
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public CommandType CommandType => CommandType.CreateHostBuffer;
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private BufferHandle _threadedHandle;
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private nint _pointer;
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private int _size;
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public void Set(BufferHandle threadedHandle, nint pointer, int size)
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{
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_threadedHandle = threadedHandle;
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_pointer = pointer;
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_size = size;
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}
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public static void Run(ref CreateHostBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._pointer, command._size));
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureCopyToBufferCommand : IGALCommand, IGALCommand<TextureCopyToBufferCommand>
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{
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public CommandType CommandType => CommandType.TextureCopyToBuffer;
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private TableRef<ThreadedTexture> _texture;
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private BufferRange _range;
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private int _layer;
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private int _level;
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private int _stride;
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public void Set(TableRef<ThreadedTexture> texture, BufferRange range, int layer, int level, int stride)
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{
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_texture = texture;
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_range = range;
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_layer = layer;
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_level = level;
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_stride = stride;
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}
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public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride);
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}
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}
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}
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