GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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40 changed files with 1328 additions and 79 deletions
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@ -58,10 +58,31 @@ namespace Ryujinx.Graphics.OpenGL
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}
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public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
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{
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return CreateBuffer(size, GAL.BufferAccess.Default);
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}
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public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
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{
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BufferCount++;
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return Buffer.Create(size);
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if (access == GAL.BufferAccess.FlushPersistent)
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{
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BufferHandle handle = Buffer.CreatePersistent(size);
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PersistentBuffers.Map(handle, size);
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return handle;
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}
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else
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{
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return Buffer.Create(size);
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}
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}
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public BufferHandle CreateBuffer(nint pointer, int size)
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{
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throw new NotSupportedException();
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}
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public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
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@ -88,6 +109,8 @@ namespace Ryujinx.Graphics.OpenGL
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public void DeleteBuffer(BufferHandle buffer)
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{
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PersistentBuffers.Unmap(buffer);
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Buffer.Delete(buffer);
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}
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@ -272,5 +295,10 @@ namespace Ryujinx.Graphics.OpenGL
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{
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ScreenCaptured?.Invoke(this, bitmap);
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}
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public bool PrepareHostMapping(nint address, ulong size)
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{
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return false;
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}
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}
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}
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