GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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40 changed files with 1328 additions and 79 deletions
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@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Vulkan
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private MemoryAllocation _allocation;
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private Auto<DisposableBuffer> _buffer;
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private Auto<MemoryAllocation> _allocationAuto;
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private bool _allocationImported;
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private ulong _bufferHandle;
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private CacheByRange<BufferHolder> _cachedConvertedBuffers;
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@ -81,6 +82,26 @@ namespace Ryujinx.Graphics.Vulkan
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_flushLock = new ReaderWriterLock();
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}
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public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, Auto<MemoryAllocation> allocation, int size, BufferAllocationType type, BufferAllocationType currentType, int offset)
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{
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_gd = gd;
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_device = device;
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_allocation = allocation.GetUnsafe();
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_allocationAuto = allocation;
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_allocationImported = true;
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_waitable = new MultiFenceHolder(size);
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_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, _allocationAuto);
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_bufferHandle = buffer.Handle;
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Size = size;
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_map = _allocation.HostPointer + offset;
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_baseType = type;
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_currentType = currentType;
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DesiredType = currentType;
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_flushLock = new ReaderWriterLock();
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}
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public bool TryBackingSwap(ref CommandBufferScoped? cbs)
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{
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if (_swapQueued && DesiredType != _currentType)
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@ -775,8 +796,15 @@ namespace Ryujinx.Graphics.Vulkan
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_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
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_buffer.Dispose();
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_allocationAuto.Dispose();
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_cachedConvertedBuffers.Dispose();
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if (_allocationImported)
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{
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_allocationAuto.DecrementReferenceCount();
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}
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else
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{
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_allocationAuto.Dispose();
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}
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_flushLock.AcquireWriterLock(Timeout.Infinite);
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