GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)

* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
This commit is contained in:
riperiperi 2023-05-01 20:05:12 +01:00 committed by GitHub
parent 36f10df775
commit e18d258fa0
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GPG key ID: 4AEE18F83AFDEB23
40 changed files with 1328 additions and 79 deletions

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@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Vulkan
{
class BufferManager : IDisposable
{
private const MemoryPropertyFlags DefaultBufferMemoryFlags =
public const MemoryPropertyFlags DefaultBufferMemoryFlags =
MemoryPropertyFlags.HostVisibleBit |
MemoryPropertyFlags.HostCoherentBit |
MemoryPropertyFlags.HostCachedBit;
@ -40,6 +40,10 @@ namespace Ryujinx.Graphics.Vulkan
BufferUsageFlags.VertexBufferBit |
BufferUsageFlags.TransformFeedbackBufferBitExt;
private const BufferUsageFlags HostImportedBufferUsageFlags =
BufferUsageFlags.TransferSrcBit |
BufferUsageFlags.TransferDstBit;
private readonly Device _device;
private readonly IdList<BufferHolder> _buffers;
@ -48,11 +52,47 @@ namespace Ryujinx.Graphics.Vulkan
public StagingBuffer StagingBuffer { get; }
public MemoryRequirements HostImportedBufferMemoryRequirements { get; }
public BufferManager(VulkanRenderer gd, Device device)
{
_device = device;
_buffers = new IdList<BufferHolder>();
StagingBuffer = new StagingBuffer(gd, this);
HostImportedBufferMemoryRequirements = GetHostImportedUsageRequirements(gd);
}
public unsafe BufferHandle CreateHostImported(VulkanRenderer gd, nint pointer, int size)
{
var usage = HostImportedBufferUsageFlags;
if (gd.Capabilities.SupportsIndirectParameters)
{
usage |= BufferUsageFlags.IndirectBufferBit;
}
var bufferCreateInfo = new BufferCreateInfo()
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)size,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
(Auto<MemoryAllocation> allocation, ulong offset) = gd.HostMemoryAllocator.GetExistingAllocation(pointer, (ulong)size);
gd.Api.BindBufferMemory(_device, buffer, allocation.GetUnsafe().Memory, allocation.GetUnsafe().Offset + offset);
var holder = new BufferHolder(gd, _device, buffer, allocation, size, BufferAllocationType.HostMapped, BufferAllocationType.HostMapped, (int)offset);
BufferCount++;
ulong handle64 = (uint)_buffers.Add(holder);
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
@ -75,6 +115,32 @@ namespace Ryujinx.Graphics.Vulkan
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public unsafe MemoryRequirements GetHostImportedUsageRequirements(VulkanRenderer gd)
{
var usage = HostImportedBufferUsageFlags;
if (gd.Capabilities.SupportsIndirectParameters)
{
usage |= BufferUsageFlags.IndirectBufferBit;
}
var bufferCreateInfo = new BufferCreateInfo()
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)Environment.SystemPageSize,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
gd.Api.DestroyBuffer(_device, buffer, null);
return requirements;
}
public unsafe (VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) CreateBacking(
VulkanRenderer gd,
int size,