GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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40 changed files with 1328 additions and 79 deletions
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@ -44,6 +44,7 @@ namespace Ryujinx.Graphics.Vulkan
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internal object QueueLock { get; private set; }
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internal MemoryAllocator MemoryAllocator { get; private set; }
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internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
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internal CommandBufferPool CommandBufferPool { get; private set; }
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internal DescriptorSetManager DescriptorSetManager { get; private set; }
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internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
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@ -307,6 +308,7 @@ namespace Ryujinx.Graphics.Vulkan
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_physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery,
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_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
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_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
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_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
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propertiesSubgroupSizeControl.MinSubgroupSize,
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propertiesSubgroupSizeControl.MaxSubgroupSize,
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propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
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@ -319,6 +321,9 @@ namespace Ryujinx.Graphics.Vulkan
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MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device);
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Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExternalMemoryHost hostMemoryApi);
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HostMemoryAllocator = new HostMemoryAllocator(MemoryAllocator, Api, hostMemoryApi, _device);
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CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
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DescriptorSetManager = new DescriptorSetManager(_device);
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@ -375,11 +380,21 @@ namespace Ryujinx.Graphics.Vulkan
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_initialized = true;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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return BufferManager.CreateWithHandle(this, size, access.Convert());
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}
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public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
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{
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return BufferManager.CreateWithHandle(this, size, BufferAllocationType.Auto, storageHint);
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}
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public BufferHandle CreateBuffer(nint pointer, int size)
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{
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return BufferManager.CreateHostImported(this, pointer, size);
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}
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public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
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{
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bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
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@ -816,5 +831,11 @@ namespace Ryujinx.Graphics.Vulkan
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// Last step destroy the instance
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_instance.Dispose();
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}
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public bool PrepareHostMapping(nint address, ulong size)
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{
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return Capabilities.SupportsHostImportedMemory &&
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HostMemoryAllocator.TryImport(BufferManager.HostImportedBufferMemoryRequirements, BufferManager.DefaultBufferMemoryFlags, address, size);
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}
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}
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}
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