Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
* Support res scale on images, correctly blacklist for SUST, move logic out of backend. * Fix Typo
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11a7c99764
commit
e1da7df207
10 changed files with 199 additions and 78 deletions
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@ -47,6 +47,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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texCall += ", " + str;
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}
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string ApplyScaling(string vector)
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{
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int index = context.FindImageDescriptorIndex(texOp);
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TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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texOp.Inst == Instruction.ImageLoad &&
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!isBindless &&
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!isIndexed)
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{
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// Image scales start after texture ones.
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int scaleIndex = context.TextureDescriptors.Count + index;
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if (pCount == 3 && isArray)
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{
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// The array index is not scaled, just x and y.
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vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + scaleIndex + "), (" + vector + ").z)";
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}
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else if (pCount == 2 && !isArray)
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{
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vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
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}
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else
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{
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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}
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else
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{
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
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return vector;
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}
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if (pCount > 1)
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{
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string[] elems = new string[pCount];
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@ -56,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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elems[index] = Src(VariableType.S32);
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}
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Append("ivec" + pCount + "(" + string.Join(", ", elems) + ")");
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Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
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}
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else
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{
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@ -404,28 +441,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (intCoords)
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{
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int index = context.FindTextureDescriptorIndex(texOp);
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TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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(texOp.Flags & TextureFlags.Bindless) == 0 &&
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texOp.Type != SamplerType.Indexed)
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!isBindless &&
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!isIndexed)
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{
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if (pCount == 3 && isArray)
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{
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// The array index is not scaled, just x and y.
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return "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
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vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
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}
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else if (pCount == 2 && !isArray)
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{
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return "Helper_TexelFetchScale(" + vector + ", " + index + ")";
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vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
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}
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else
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{
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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}
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else
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{
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// Resolution scaling cannot be applied to this texture right now.
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// Flag so that we know to blacklist scaling on related textures when binding them.
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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// Resolution scaling cannot be applied to this texture right now.
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// Flag so that we know to blacklist scaling on related textures when binding them.
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TextureDescriptor descriptor = context.TextureDescriptors[index];
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descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported;
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context.TextureDescriptors[index] = descriptor;
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context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
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}
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return vector;
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