UI: Add Metal surface creation for MoltenVK (#3980)
* Initial implementation of metal surface across UIs * Fix SDL2 on windows * Update Ryujinx/Ryujinx.csproj Co-authored-by: Mary-nyan <thog@protonmail.com> * Address Feedback Co-authored-by: Mary-nyan <thog@protonmail.com>
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31 changed files with 495 additions and 63 deletions
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@ -1,6 +1,7 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input.HLE;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Runtime.InteropServices;
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using static SDL2.SDL;
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@ -26,15 +27,34 @@ namespace Ryujinx.Headless.SDL2.Vulkan
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MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
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}
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private void BasicInvoke(Action action)
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{
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action();
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}
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public unsafe IntPtr CreateWindowSurface(IntPtr instance)
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{
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if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out ulong surfaceHandle) == SDL_bool.SDL_FALSE)
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ulong surfaceHandle = 0;
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Action createSurface = () =>
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{
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string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
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if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
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{
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string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
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Logger.Error?.Print(LogClass.Application, errorMessage);
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Logger.Error?.Print(LogClass.Application, errorMessage);
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throw new Exception(errorMessage);
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throw new Exception(errorMessage);
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}
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};
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if (SDL2Driver.MainThreadDispatcher != null)
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{
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SDL2Driver.MainThreadDispatcher(createSurface);
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}
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else
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{
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createSurface();
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}
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return (IntPtr)surfaceHandle;
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