Initial support for the guest OpenGL driver (NVIDIA and Nouveau)

This commit is contained in:
gdkchan 2019-12-05 17:34:47 -03:00 committed by Thog
parent 6a98c643ca
commit e25b7c9848
25 changed files with 581 additions and 102 deletions

View file

@ -1,4 +1,5 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
using System;
@ -12,6 +13,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private SamplerPool _samplerPool;
private SamplerIndex _samplerIndex;
private ulong _texturePoolAddress;
private int _texturePoolMaximumId;
@ -67,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureBufferIndex = index;
}
public void SetSamplerPool(ulong gpuVa, int maximumId)
public void SetSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
{
ulong address = _context.MemoryManager.Translate(gpuVa);
@ -82,6 +85,8 @@ namespace Ryujinx.Graphics.Gpu.Image
}
_samplerPool = new SamplerPool(_context, address, maximumId);
_samplerIndex = samplerIndex;
}
public void SetTexturePool(ulong gpuVa, int maximumId)
@ -131,7 +136,16 @@ namespace Ryujinx.Graphics.Gpu.Image
int packedId = ReadPackedId(stageIndex, binding.Handle);
int textureId = UnpackTextureId(packedId);
int samplerId = UnpackSamplerId(packedId);
int samplerId;
if (_samplerIndex == SamplerIndex.ViaHeaderIndex)
{
samplerId = textureId;
}
else
{
samplerId = UnpackSamplerId(packedId);
}
Texture texture = pool.Get(textureId);