ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
* ntc: Implement IEnsureNetworkClockAvailabilityService This PR implement a basic `IEnsureNetworkClockAvailabilityService` checked by RE. It's needed by Splatoon 2 with Guest Internet Access enabled. Game is now playable with this setting. * Update Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
parent
73feac5819
commit
e2ffa5a125
4 changed files with 108 additions and 12 deletions
|
@ -0,0 +1,77 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nim.Ntc.StaticService
|
||||
{
|
||||
class IEnsureNetworkClockAvailabilityService : IpcService
|
||||
{
|
||||
private KEvent _finishNotificationEvent;
|
||||
private ResultCode _taskResultCode;
|
||||
|
||||
public IEnsureNetworkClockAvailabilityService(ServiceCtx context)
|
||||
{
|
||||
_finishNotificationEvent = new KEvent(context.Device.System.KernelContext);
|
||||
_taskResultCode = ResultCode.Success;
|
||||
|
||||
// NOTE: The service starts a thread that polls Nintendo NTP server and syncs the time with it.
|
||||
// Additionnally it gets and uses some settings too:
|
||||
// autonomic_correction_interval_seconds, autonomic_correction_failed_retry_interval_seconds,
|
||||
// autonomic_correction_immediate_try_count_max, autonomic_correction_immediate_try_interval_milliseconds
|
||||
}
|
||||
|
||||
[CommandHipc(0)]
|
||||
// StartTask()
|
||||
public ResultCode StartTask(ServiceCtx context)
|
||||
{
|
||||
if (!context.Device.Configuration.EnableInternetAccess)
|
||||
{
|
||||
return (ResultCode)Time.ResultCode.NetworkTimeNotAvailable;
|
||||
}
|
||||
|
||||
// NOTE: Since we don't support the Nintendo NTP server, we can signal the event now to confirm the update task is done.
|
||||
_finishNotificationEvent.ReadableEvent.Signal();
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceNtc);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandHipc(1)]
|
||||
// GetFinishNotificationEvent() -> handle<copy>
|
||||
public ResultCode GetFinishNotificationEvent(ServiceCtx context)
|
||||
{
|
||||
if (context.Process.HandleTable.GenerateHandle(_finishNotificationEvent.ReadableEvent, out int finishNotificationEventHandle) != KernelResult.Success)
|
||||
{
|
||||
throw new InvalidOperationException("Out of handles!");
|
||||
}
|
||||
|
||||
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(finishNotificationEventHandle);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandHipc(2)]
|
||||
// GetResult()
|
||||
public ResultCode GetResult(ServiceCtx context)
|
||||
{
|
||||
return _taskResultCode;
|
||||
}
|
||||
|
||||
[CommandHipc(3)]
|
||||
// Cancel()
|
||||
public ResultCode Cancel(ServiceCtx context)
|
||||
{
|
||||
// NOTE: The update task should be canceled here.
|
||||
_finishNotificationEvent.ReadableEvent.Signal();
|
||||
|
||||
_taskResultCode = (ResultCode)Time.ResultCode.NetworkTimeTaskCanceled;
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceNtc);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue