Call EnsureApplicationSaveData when launching a game (#871)
* Workaround for the lack of a program registry * Call EnsureApplicationSaveData when launching a game
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5 changed files with 85 additions and 14 deletions
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@ -1,12 +1,10 @@
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Utilities;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Arp
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{
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class ApplicationLaunchProperty
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{
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public long TitleId;
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public ulong TitleId;
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public int Version;
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public byte BaseGameStorageId;
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public byte UpdateGameStorageId;
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@ -33,7 +31,7 @@ namespace Ryujinx.HLE.HOS.Services.Arp
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return new ApplicationLaunchProperty
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{
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TitleId = BitConverter.ToInt64(StringUtils.HexToBytes(context.Device.System.TitleId), 0),
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TitleId = context.Device.System.TitleId,
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.NandSystem,
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UpdateGameStorageId = (byte)StorageId.None
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