Add support for shader atomic min/max (S32) (#1948)

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gdkchan 2021-01-26 03:38:33 -03:00 committed by GitHub
parent c19cfca183
commit e453ba69f4
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11 changed files with 103 additions and 21 deletions

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@ -1,11 +1,16 @@
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) {
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = fp_renderScale[1 + samplerIndex];
if (scale == 1.0) {
if (scale == 1.0)
{
return inputVec;
}
if (scale < 0.0) { // If less than 0, try interpolate between texels by using the screen position.
if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
{
return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale));
} else {
}
else
{
return ivec2(vec2(inputVec) * scale);
}
}