Fix some shader gen problems…

This commit is contained in:
Isaac Marovitz 2024-03-19 17:18:59 -04:00 committed by Isaac Marovitz
parent 4a30b58e0b
commit e517cfeb8f
3 changed files with 21 additions and 15 deletions

View file

@ -85,13 +85,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
funcKeyword = "vertex";
funcName = "vertexMain";
returnType = "VertexOutput";
returnType = "VertexOut";
}
else if (stage == ShaderStage.Fragment)
{
funcKeyword = "fragment";
funcName = "fragmentMain";
returnType = "FragmentOutput";
returnType = "FragmentOut";
}
else if (stage == ShaderStage.Compute)
{
@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
else if (stage == ShaderStage.Fragment)
{
args = args.Prepend("FragmentIn in").ToArray();
args = args.Prepend("VertexOut in").ToArray();
}
else if (stage == ShaderStage.Compute)
{