Add XML documentation to Ryujinx.Graphics.Gpu.Memory

This commit is contained in:
gdkchan 2019-12-31 00:22:58 -03:00 committed by Thog
parent 80ff2eab29
commit e58b540c4e
11 changed files with 471 additions and 16 deletions

View file

@ -3,21 +3,43 @@ using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
/// </summary>
class Buffer : IRange<Buffer>, IDisposable
{
private GpuContext _context;
private IBuffer _buffer;
/// <summary>
/// Host buffer object.
/// </summary>
public IBuffer HostBuffer => _buffer;
/// <summary>
/// Start address of the buffer in guest memory.
/// </summary>
public ulong Address { get; }
public ulong Size { get; }
/// <summary>
/// Size of the buffer in bytes.
/// </summary>
public ulong Size { get; }
/// <summary>
/// End address of the buffer in guest memory.
/// </summary>
public ulong EndAddress => Address + Size;
private int[] _sequenceNumbers;
/// <summary>
/// Creates a new instance of the buffer.
/// </summary>
/// <param name="context">GPU context that the buffer belongs to</param>
/// <param name="address">Start address of the buffer</param>
/// <param name="size">Size of the buffer in bytes</param>
public Buffer(GpuContext context, ulong address, ulong size)
{
_context = context;
@ -31,6 +53,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
Invalidate();
}
/// <summary>
/// Gets a sub-range from the buffer.
/// This can be used to bind and use sub-ranges of the buffer on the host API.
/// </summary>
/// <param name="address">Start address of the sub-range, must be greater or equal to the buffer address</param>
/// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
/// <returns>The buffer sub-range</returns>
public BufferRange GetRange(ulong address, ulong size)
{
int offset = (int)(address - Address);
@ -38,11 +67,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
return new BufferRange(_buffer, offset, (int)size);
}
/// <summary>
/// Checks if a given range overlaps with the buffer.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
{
return Address < address + size && address < EndAddress;
}
/// <summary>
/// Performs guest to host memory synchronization of the buffer data.
/// This causes the buffer data to be overwritten if a write was detected from the CPU,
/// since the last call to this method.
/// </summary>
/// <param name="address">Start address of the range to synchronize</param>
/// <param name="size">Size in bytes of the range to synchronize</param>
public void SynchronizeMemory(ulong address, ulong size)
{
int currentSequenceNumber = _context.SequenceNumber;
@ -83,11 +125,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Performs copy of all the buffer data from one buffer to another.
/// </summary>
/// <param name="destination">The destination buffer to copy the data into</param>
/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
public void CopyTo(Buffer destination, int dstOffset)
{
_buffer.CopyTo(destination._buffer, 0, dstOffset, (int)Size);
}
/// <summary>
/// Flushes a range of the buffer.
/// This writes the range data back into guest memory.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
public void Flush(ulong address, ulong size)
{
int offset = (int)(address - Address);
@ -97,11 +150,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.PhysicalMemory.Write(address, data);
}
/// <summary>
/// Invalidates all the buffer data, causing it to be read from guest memory.
/// </summary>
public void Invalidate()
{
_buffer.SetData(0, _context.PhysicalMemory.Read(Address, Size));
}
/// <summary>
/// Disposes the host buffer.
/// </summary>
public void Dispose()
{
_buffer.Dispose();