Add XML documentation to Ryujinx.Graphics.Gpu.Memory

This commit is contained in:
gdkchan 2019-12-31 00:22:58 -03:00 committed by Thog
parent 80ff2eab29
commit e58b540c4e
11 changed files with 471 additions and 16 deletions

View file

@ -3,17 +3,28 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Lists of GPU resources with data on guest memory.
/// </summary>
/// <typeparam name="T">Type of the GPU resource</typeparam>
class RangeList<T> where T : IRange<T>
{
private const int ArrayGrowthSize = 32;
private List<T> _items;
/// <summary>
/// Creates a new GPU resources list.
/// </summary>
public RangeList()
{
_items = new List<T>();
}
/// <summary>
/// Adds a new item to the list.
/// </summary>
/// <param name="item">The item to be added</param>
public void Add(T item)
{
int index = BinarySearch(item.Address);
@ -26,6 +37,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
_items.Insert(index, item);
}
/// <summary>
/// Removes a item from the list.
/// </summary>
/// <param name="item">The item to be removed</param>
/// <returns>True if the item was removed, or false if it was not found</returns>
public bool Remove(T item)
{
int index = BinarySearch(item.Address);
@ -58,11 +74,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
return false;
}
/// <summary>
/// Gets the first item on the list overlapping in memory with the specified item.
/// Despite the name, this has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified item.
/// </summary>
/// <param name="item">Item to check for overlaps</param>
/// <returns>The overlapping item, or the default value for the type if none found</returns>
public T FindFirstOverlap(T item)
{
return FindFirstOverlap(item.Address, item.Size);
}
/// <summary>
/// Gets the first item on the list overlapping the specified memory range.
/// Despite the name, this has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes or the rangee</param>
/// <returns>The overlapping item, or the default value for the type if none found</returns>
public T FindFirstOverlap(ulong address, ulong size)
{
int index = BinarySearch(address, size);
@ -75,11 +106,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _items[index];
}
/// <summary>
/// Gets all items overlapping with the specified item in memory.
/// </summary>
/// <param name="item">Item to check for overlaps</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlaps(T item, ref T[] output)
{
return FindOverlaps(item.Address, item.Size, ref output);
}
/// <summary>
/// Gets all items on the list overlapping the specified memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes or the rangee</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlaps(ulong address, ulong size, ref T[] output)
{
int outputIndex = 0;
@ -110,19 +154,36 @@ namespace Ryujinx.Graphics.Gpu.Memory
return outputIndex;
}
/// <summary>
/// Gets all items overlapping with the specified item in memory.
/// This method only returns correct results if none of the items on the list overlaps with
/// each other. If that is not the case, this method should not be used.
/// This method is faster than the regular method to find all overlaps.
/// </summary>
/// <param name="item">Item to check for overlaps</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlapsNonOverlapping(T item, ref T[] output)
{
return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
}
/// <summary>
/// Gets all items on the list overlapping the specified memory range.
/// This method only returns correct results if none of the items on the list overlaps with
/// each other. If that is not the case, this method should not be used.
/// This method is faster than the regular method to find all overlaps.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes or the rangee</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
{
// This is a bit faster than FindOverlaps, but only works
// when none of the items on the list overlaps with each other.
int outputIndex = 0;
ulong endAddress = address + size;
int index = BinarySearch(address, size);
if (index >= 0)
@ -147,6 +208,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
return outputIndex;
}
/// <summary>
/// Gets all items on the list with the specified memory address.
/// </summary>
/// <param name="address">Address to find</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of matches found</returns>
public int FindOverlaps(ulong address, ref T[] output)
{
int index = BinarySearch(address);
@ -181,6 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
return outputIndex;
}
/// <summary>
/// Performs binary search on the internal list of items.
/// </summary>
/// <param name="address">Address to find</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
private int BinarySearch(ulong address)
{
int left = 0;
@ -212,6 +284,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
return ~left;
}
/// <summary>
/// Performs binary search for items overlapping a given memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
private int BinarySearch(ulong address, ulong size)
{
int left = 0;