Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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11 changed files with 471 additions and 16 deletions
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@ -3,17 +3,28 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Lists of GPU resources with data on guest memory.
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/// </summary>
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/// <typeparam name="T">Type of the GPU resource</typeparam>
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class RangeList<T> where T : IRange<T>
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{
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private const int ArrayGrowthSize = 32;
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private List<T> _items;
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/// <summary>
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/// Creates a new GPU resources list.
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/// </summary>
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public RangeList()
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{
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_items = new List<T>();
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}
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/// <summary>
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/// Adds a new item to the list.
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/// </summary>
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/// <param name="item">The item to be added</param>
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public void Add(T item)
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{
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int index = BinarySearch(item.Address);
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@ -26,6 +37,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_items.Insert(index, item);
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}
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/// <summary>
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/// Removes a item from the list.
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/// </summary>
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/// <param name="item">The item to be removed</param>
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/// <returns>True if the item was removed, or false if it was not found</returns>
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public bool Remove(T item)
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{
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int index = BinarySearch(item.Address);
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@ -58,11 +74,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return false;
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}
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/// <summary>
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/// Gets the first item on the list overlapping in memory with the specified item.
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/// Despite the name, this has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified item.
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/// </summary>
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/// <param name="item">Item to check for overlaps</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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public T FindFirstOverlap(T item)
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{
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return FindFirstOverlap(item.Address, item.Size);
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}
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/// <summary>
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/// Gets the first item on the list overlapping the specified memory range.
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/// Despite the name, this has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified memory range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes or the rangee</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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public T FindFirstOverlap(ulong address, ulong size)
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{
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int index = BinarySearch(address, size);
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@ -75,11 +106,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return _items[index];
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}
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/// <summary>
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/// Gets all items overlapping with the specified item in memory.
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/// </summary>
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(T item, ref T[] output)
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{
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return FindOverlaps(item.Address, item.Size, ref output);
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}
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/// <summary>
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/// Gets all items on the list overlapping the specified memory range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes or the rangee</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(ulong address, ulong size, ref T[] output)
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{
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int outputIndex = 0;
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@ -110,19 +154,36 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return outputIndex;
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}
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/// <summary>
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/// Gets all items overlapping with the specified item in memory.
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/// This method only returns correct results if none of the items on the list overlaps with
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/// each other. If that is not the case, this method should not be used.
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/// This method is faster than the regular method to find all overlaps.
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/// </summary>
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlapsNonOverlapping(T item, ref T[] output)
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{
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return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
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}
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/// <summary>
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/// Gets all items on the list overlapping the specified memory range.
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/// This method only returns correct results if none of the items on the list overlaps with
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/// each other. If that is not the case, this method should not be used.
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/// This method is faster than the regular method to find all overlaps.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes or the rangee</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
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{
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// This is a bit faster than FindOverlaps, but only works
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// when none of the items on the list overlaps with each other.
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int outputIndex = 0;
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ulong endAddress = address + size;
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int index = BinarySearch(address, size);
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if (index >= 0)
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@ -147,6 +208,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return outputIndex;
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}
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/// <summary>
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/// Gets all items on the list with the specified memory address.
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/// </summary>
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/// <param name="address">Address to find</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of matches found</returns>
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public int FindOverlaps(ulong address, ref T[] output)
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{
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int index = BinarySearch(address);
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@ -181,6 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return outputIndex;
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}
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/// <summary>
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/// Performs binary search on the internal list of items.
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/// </summary>
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/// <param name="address">Address to find</param>
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/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
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private int BinarySearch(ulong address)
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{
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int left = 0;
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@ -212,6 +284,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return ~left;
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}
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/// <summary>
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/// Performs binary search for items overlapping a given memory range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size of the range in bytes</param>
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/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
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private int BinarySearch(ulong address, ulong size)
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{
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int left = 0;
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