Add support for Vertex Program A and other small shader improvements (#192)

* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits

* Add separate subroutines for program A/B, and copy attributes to a temp

* Move finalization code to main

* Add new line after flip uniform on the shader

* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo

* Address PR feedback
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gdkchan 2018-06-27 23:55:08 -03:00 committed by GitHub
parent 900a84ae0a
commit e6eeb6f09f
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9 changed files with 303 additions and 78 deletions

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@ -23,13 +23,5 @@ namespace Ryujinx.Graphics.Gal
Size = NewSize;
}
}
internal void SetCbufOffs(int Offs)
{
if (Index < Offs)
{
Index = Offs;
}
}
}
}