Ensure texture ID is valid before getting texture descriptor (#3406)
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4 changed files with 33 additions and 25 deletions
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@ -738,7 +738,22 @@ namespace Ryujinx.Graphics.Gpu.Image
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TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
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return texturePool.GetDescriptor(textureId);
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TextureDescriptor descriptor;
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if (texturePool.IsValidId(textureId))
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{
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descriptor = texturePool.GetDescriptor(textureId);
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}
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else
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{
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// If the ID is not valid, we just return a default descriptor with the most common state.
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// Since this is used for shader specialization, doing so might avoid the need for recompilations.
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descriptor = new TextureDescriptor();
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descriptor.Word4 |= (uint)TextureTarget.Texture2D << 23;
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descriptor.Word5 |= 1u << 31; // Coords normalized.
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}
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return descriptor;
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}
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/// <summary>
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