Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
This commit is contained in:
parent
69697957e6
commit
e7559f128f
58 changed files with 518 additions and 633 deletions
61
Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs
Normal file
61
Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
{
|
||||
enum NvGpuEngine3dReg
|
||||
{
|
||||
FrameBufferNAddress = 0x200,
|
||||
FrameBufferNWidth = 0x202,
|
||||
FrameBufferNHeight = 0x203,
|
||||
FrameBufferNFormat = 0x204,
|
||||
ViewportScaleX = 0x280,
|
||||
ViewportScaleY = 0x281,
|
||||
ViewportScaleZ = 0x282,
|
||||
ViewportTranslateX = 0x283,
|
||||
ViewportTranslateY = 0x284,
|
||||
ViewportTranslateZ = 0x285,
|
||||
VertexArrayFirst = 0x35d,
|
||||
VertexArrayCount = 0x35e,
|
||||
VertexAttribNFormat = 0x458,
|
||||
IBlendEnable = 0x4b9,
|
||||
BlendSeparateAlpha = 0x4cf,
|
||||
BlendEquationRgb = 0x4d0,
|
||||
BlendFuncSrcRgb = 0x4d1,
|
||||
BlendFuncDstRgb = 0x4d2,
|
||||
BlendEquationAlpha = 0x4d3,
|
||||
BlendFuncSrcAlpha = 0x4d4,
|
||||
BlendFuncDstAlpha = 0x4d6,
|
||||
BlendEnableMaster = 0x4d7,
|
||||
IBlendNEnable = 0x4d8,
|
||||
VertexArrayElemBase = 0x50d,
|
||||
TexHeaderPoolOffset = 0x55d,
|
||||
TexSamplerPoolOffset = 0x557,
|
||||
ShaderAddress = 0x582,
|
||||
VertexBeginGl = 0x586,
|
||||
IndexArrayAddress = 0x5f2,
|
||||
IndexArrayEndAddr = 0x5f4,
|
||||
IndexArrayFormat = 0x5f6,
|
||||
IndexBatchFirst = 0x5f7,
|
||||
IndexBatchCount = 0x5f8,
|
||||
QueryAddress = 0x6c0,
|
||||
QuerySequence = 0x6c2,
|
||||
QueryControl = 0x6c3,
|
||||
VertexArrayNControl = 0x700,
|
||||
VertexArrayNAddress = 0x701,
|
||||
VertexArrayNDivisor = 0x703,
|
||||
IBlendNSeparateAlpha = 0x780,
|
||||
IBlendNEquationRgb = 0x781,
|
||||
IBlendNFuncSrcRgb = 0x782,
|
||||
IBlendNFuncDstRgb = 0x783,
|
||||
IBlendNEquationAlpha = 0x784,
|
||||
IBlendNFuncSrcAlpha = 0x785,
|
||||
IBlendNFuncDstAlpha = 0x786,
|
||||
VertexArrayNEndAddr = 0x7c0,
|
||||
ShaderNControl = 0x800,
|
||||
ShaderNOffset = 0x801,
|
||||
ShaderNMaxGprs = 0x803,
|
||||
ShaderNType = 0x804,
|
||||
ConstBufferSize = 0x8e0,
|
||||
ConstBufferAddress = 0x8e1,
|
||||
ConstBufferOffset = 0x8e3,
|
||||
TextureCbIndex = 0x982
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue