Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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58 changed files with 518 additions and 633 deletions
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Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs
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Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs
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namespace Ryujinx.HLE.Gpu.Engines
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{
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enum NvGpuEngineDmaReg
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{
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SrcAddress = 0x100,
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DstAddress = 0x102,
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SrcPitch = 0x104,
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DstPitch = 0x105,
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DstBlkDim = 0x1c3,
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DstSizeX = 0x1c4,
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DstSizeY = 0x1c5,
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DstSizeZ = 0x1c6,
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DstPosZ = 0x1c7,
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DstPosXY = 0x1c8,
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SrcBlkDim = 0x1ca,
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SrcSizeX = 0x1cb,
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SrcSizeY = 0x1cc,
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SrcSizeZ = 0x1cd,
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SrcPosZ = 0x1ce,
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SrcPosXY = 0x1cf
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}
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}
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