Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
This commit is contained in:
parent
69697957e6
commit
e7559f128f
58 changed files with 518 additions and 633 deletions
|
@ -1,19 +0,0 @@
|
|||
namespace Ryujinx.HLE.Gpu
|
||||
{
|
||||
class LinearSwizzle : ISwizzle
|
||||
{
|
||||
private int Pitch;
|
||||
private int Bpp;
|
||||
|
||||
public LinearSwizzle(int Pitch, int Bpp)
|
||||
{
|
||||
this.Pitch = Pitch;
|
||||
this.Bpp = Bpp;
|
||||
}
|
||||
|
||||
public int GetSwizzleOffset(int X, int Y)
|
||||
{
|
||||
return X * Bpp + Y * Pitch;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue