Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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58 changed files with 518 additions and 633 deletions
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@ -1,5 +1,5 @@
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using Ryujinx.Graphics.Gal;
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using System.Threading;
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using Ryujinx.HLE.Gpu.Engines;
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namespace Ryujinx.HLE.Gpu
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{
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@ -13,10 +13,6 @@ namespace Ryujinx.HLE.Gpu
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public NvGpuEngine3d Engine3d { get; private set; }
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public NvGpuEngineDma EngineDma { get; private set; }
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private Thread FifoProcessing;
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private bool KeepRunning;
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public NvGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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@ -26,22 +22,6 @@ namespace Ryujinx.HLE.Gpu
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineDma = new NvGpuEngineDma(this);
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KeepRunning = true;
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FifoProcessing = new Thread(ProcessFifo);
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FifoProcessing.Start();
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}
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private void ProcessFifo()
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{
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while (KeepRunning)
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{
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Fifo.DispatchCalls();
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Thread.Yield();
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}
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}
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}
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}
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