Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
This commit is contained in:
parent
69697957e6
commit
e7559f128f
58 changed files with 518 additions and 633 deletions
59
Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs
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59
Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs
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@ -0,0 +1,59 @@
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using System;
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namespace Ryujinx.HLE.Gpu.Texture
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{
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class BlockLinearSwizzle : ISwizzle
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{
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private int BhShift;
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private int BppShift;
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private int BhMask;
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private int XShift;
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private int GobStride;
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public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
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{
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BhMask = (BlockHeight * 8) - 1;
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BhShift = CountLsbZeros(BlockHeight * 8);
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BppShift = CountLsbZeros(Bpp);
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int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
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GobStride = 512 * BlockHeight * WidthInGobs;
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XShift = CountLsbZeros(512 * BlockHeight);
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}
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private int CountLsbZeros(int Value)
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{
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int Count = 0;
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while (((Value >> Count) & 1) == 0)
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{
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Count++;
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}
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return Count;
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}
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public int GetSwizzleOffset(int X, int Y)
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{
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X <<= BppShift;
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int Position = (Y >> BhShift) * GobStride;
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Position += (X >> 6) << XShift;
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Position += ((Y & BhMask) >> 3) << 9;
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Position += ((X & 0x3f) >> 5) << 8;
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Position += ((Y & 0x07) >> 1) << 6;
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Position += ((X & 0x1f) >> 4) << 5;
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Position += ((Y & 0x01) >> 0) << 4;
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Position += ((X & 0x0f) >> 0) << 0;
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return Position;
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}
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}
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}
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7
Ryujinx.HLE/Gpu/Texture/ISwizzle.cs
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7
Ryujinx.HLE/Gpu/Texture/ISwizzle.cs
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@ -0,0 +1,7 @@
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namespace Ryujinx.HLE.Gpu.Texture
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{
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interface ISwizzle
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{
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int GetSwizzleOffset(int X, int Y);
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}
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}
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19
Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs
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19
Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs
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@ -0,0 +1,19 @@
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namespace Ryujinx.HLE.Gpu.Texture
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{
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class LinearSwizzle : ISwizzle
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{
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private int Pitch;
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private int Bpp;
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public LinearSwizzle(int Pitch, int Bpp)
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{
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this.Pitch = Pitch;
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this.Bpp = Bpp;
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}
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public int GetSwizzleOffset(int X, int Y)
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{
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return X * Bpp + Y * Pitch;
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}
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}
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}
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117
Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
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117
Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
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@ -0,0 +1,117 @@
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu.Memory;
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using System;
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namespace Ryujinx.HLE.Gpu.Texture
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{
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static class TextureFactory
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{
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public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
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{
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int[] Tic = ReadWords(Vmm, TicPosition, 8);
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GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
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GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
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GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
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GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
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GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
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int Width = (Tic[4] & 0xffff) + 1;
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int Height = (Tic[5] & 0xffff) + 1;
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return new GalTexture(
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Width,
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Height,
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Format,
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XSource,
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YSource,
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ZSource,
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WSource);
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}
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public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
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{
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int[] Tic = ReadWords(Vmm, TicPosition, 8);
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GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
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long TextureAddress = (uint)Tic[1];
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TextureAddress |= (long)((ushort)Tic[2]) << 32;
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TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
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if (Swizzle == TextureSwizzle.BlockLinear ||
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Swizzle == TextureSwizzle.BlockLinearColorKey)
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{
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TextureAddress &= ~0x1ffL;
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}
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else if (Swizzle == TextureSwizzle.Pitch ||
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Swizzle == TextureSwizzle.PitchColorKey)
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{
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TextureAddress &= ~0x1fL;
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}
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int Pitch = (Tic[3] & 0xffff) << 5;
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int BlockHeightLog2 = (Tic[3] >> 3) & 7;
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int BlockHeight = 1 << BlockHeightLog2;
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int Width = (Tic[4] & 0xffff) + 1;
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int Height = (Tic[5] & 0xffff) + 1;
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TextureInfo Texture = new TextureInfo(
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TextureAddress,
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Width,
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Height,
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Pitch,
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BlockHeight,
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Swizzle,
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Format);
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return TextureReader.Read(Vmm, Texture);
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}
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public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
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{
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int[] Tsc = ReadWords(Vmm, TscPosition, 8);
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GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
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GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
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GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
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GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
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GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
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GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
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GalColorF BorderColor = new GalColorF(
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BitConverter.Int32BitsToSingle(Tsc[4]),
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BitConverter.Int32BitsToSingle(Tsc[5]),
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BitConverter.Int32BitsToSingle(Tsc[6]),
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BitConverter.Int32BitsToSingle(Tsc[7]));
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return new GalTextureSampler(
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AddressU,
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AddressV,
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AddressP,
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MinFilter,
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MagFilter,
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MipFilter,
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BorderColor);
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}
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private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
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{
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int[] Words = new int[Count];
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for (int Index = 0; Index < Count; Index++, Position += 4)
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{
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Words[Index] = Vmm.ReadInt32(Position);
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}
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return Words;
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}
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}
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}
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78
Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
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78
Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
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using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu.Memory;
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using System;
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namespace Ryujinx.HLE.Gpu.Texture
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
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{
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switch (Texture.Swizzle)
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{
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case TextureSwizzle._1dBuffer:
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case TextureSwizzle.Pitch:
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case TextureSwizzle.PitchColorKey:
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return new LinearSwizzle(Texture.Pitch, Bpp);
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case TextureSwizzle.BlockLinear:
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case TextureSwizzle.BlockLinearColorKey:
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return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
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}
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throw new NotImplementedException(Texture.Swizzle.ToString());
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}
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public static int GetTextureSize(GalTexture Texture)
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{
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switch (Texture.Format)
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{
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case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
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case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
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case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
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case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R8: return Texture.Width * Texture.Height;
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC4:
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{
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int W = (Texture.Width + 3) / 4;
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int H = (Texture.Height + 3) / 4;
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return W * H * 8;
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}
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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case GalTextureFormat.BC5:
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case GalTextureFormat.Astc2D4x4:
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{
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int W = (Texture.Width + 3) / 4;
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int H = (Texture.Height + 3) / 4;
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return W * H * 16;
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}
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}
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throw new NotImplementedException(Texture.Format.ToString());
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}
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public static (AMemory Memory, long Position) GetMemoryAndPosition(
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IAMemory Memory,
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long Position)
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{
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if (Memory is NvGpuVmm Vmm)
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{
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return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
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}
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return ((AMemory)Memory, Position);
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}
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}
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}
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55
Ryujinx.HLE/Gpu/Texture/TextureInfo.cs
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55
Ryujinx.HLE/Gpu/Texture/TextureInfo.cs
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using Ryujinx.Graphics.Gal;
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namespace Ryujinx.HLE.Gpu.Texture
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{
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struct TextureInfo
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{
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public long Position { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int Pitch { get; private set; }
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public int BlockHeight { get; private set; }
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public TextureSwizzle Swizzle { get; private set; }
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public GalTextureFormat Format { get; private set; }
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public TextureInfo(
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long Position,
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int Width,
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int Height)
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{
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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Pitch = 0;
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BlockHeight = 16;
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Swizzle = TextureSwizzle.BlockLinear;
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Format = GalTextureFormat.A8B8G8R8;
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}
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public TextureInfo(
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long Position,
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int Width,
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int Height,
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int Pitch,
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int BlockHeight,
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TextureSwizzle Swizzle,
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GalTextureFormat Format)
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{
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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this.Pitch = Pitch;
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this.BlockHeight = BlockHeight;
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this.Swizzle = Swizzle;
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this.Format = Format;
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}
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}
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}
|
344
Ryujinx.HLE/Gpu/Texture/TextureReader.cs
Normal file
344
Ryujinx.HLE/Gpu/Texture/TextureReader.cs
Normal file
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using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
|
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using System;
|
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|
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namespace Ryujinx.HLE.Gpu.Texture
|
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{
|
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static class TextureReader
|
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{
|
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public static byte[] Read(IAMemory Memory, TextureInfo Texture)
|
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{
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switch (Texture.Format)
|
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{
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case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
|
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case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
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case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
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case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
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case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
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case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture);
|
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case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture);
|
||||
}
|
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|
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throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
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|
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private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
|
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{
|
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int Width = Texture.Width;
|
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int Height = Texture.Height;
|
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|
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byte[] Output = new byte[Width * Height];
|
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|
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 1);
|
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|
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
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Memory,
|
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Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
byte Pixel = CpuMem.ReadByteUnchecked(Position + Offset);
|
||||
|
||||
*(BuffPtr + OutOffs) = Pixel;
|
||||
|
||||
OutOffs++;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset);
|
||||
|
||||
Pixel = (Pixel & 0x001f) << 11 |
|
||||
(Pixel & 0x03e0) << 1 |
|
||||
(Pixel & 0x7c00) >> 9 |
|
||||
(Pixel & 0x8000) >> 15;
|
||||
|
||||
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
|
||||
|
||||
OutOffs += 2;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset);
|
||||
|
||||
Pixel = (Pixel & 0x001f) << 11 |
|
||||
(Pixel & 0x07e0) |
|
||||
(Pixel & 0xf800) >> 11;
|
||||
|
||||
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
|
||||
|
||||
OutOffs += 2;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
short Pixel = CpuMem.ReadInt16Unchecked(Position + Offset);
|
||||
|
||||
*(short*)(BuffPtr + OutOffs) = Pixel;
|
||||
|
||||
OutOffs += 2;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 4];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
int Pixel = CpuMem.ReadInt32Unchecked(Position + Offset);
|
||||
|
||||
*(int*)(BuffPtr + OutOffs) = Pixel;
|
||||
|
||||
OutOffs += 4;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
long Pixel = CpuMem.ReadInt64Unchecked(Position + Offset);
|
||||
|
||||
*(long*)(BuffPtr + OutOffs) = Pixel;
|
||||
|
||||
OutOffs += 8;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
long PxLow = CpuMem.ReadInt64Unchecked(Position + Offset + 0);
|
||||
long PxHigh = CpuMem.ReadInt64Unchecked(Position + Offset + 8);
|
||||
|
||||
*(long*)(BuffPtr + OutOffs + 0) = PxLow;
|
||||
*(long*)(BuffPtr + OutOffs + 8) = PxHigh;
|
||||
|
||||
OutOffs += 16;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = (Texture.Width + 3) / 4;
|
||||
int Height = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
long Tile = CpuMem.ReadInt64Unchecked(Position + Offset);
|
||||
|
||||
*(long*)(BuffPtr + OutOffs) = Tile;
|
||||
|
||||
OutOffs += 8;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
||||
{
|
||||
int Width = (Texture.Width + 3) / 4;
|
||||
int Height = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
long OutOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
long Tile0 = CpuMem.ReadInt64Unchecked(Position + Offset + 0);
|
||||
long Tile1 = CpuMem.ReadInt64Unchecked(Position + Offset + 8);
|
||||
|
||||
*(long*)(BuffPtr + OutOffs + 0) = Tile0;
|
||||
*(long*)(BuffPtr + OutOffs + 8) = Tile1;
|
||||
|
||||
OutOffs += 16;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs
Normal file
11
Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
{
|
||||
enum TextureSwizzle
|
||||
{
|
||||
_1dBuffer = 0,
|
||||
PitchColorKey = 1,
|
||||
Pitch = 2,
|
||||
BlockLinear = 3,
|
||||
BlockLinearColorKey = 4
|
||||
}
|
||||
}
|
55
Ryujinx.HLE/Gpu/Texture/TextureWriter.cs
Normal file
55
Ryujinx.HLE/Gpu/Texture/TextureWriter.cs
Normal file
|
@ -0,0 +1,55 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Texture
|
||||
{
|
||||
static class TextureWriter
|
||||
{
|
||||
public static void Write(
|
||||
IAMemory Memory,
|
||||
TextureInfo Texture,
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data, Width, Height); break;
|
||||
|
||||
default: throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void Write4Bpp(
|
||||
IAMemory Memory,
|
||||
TextureInfo Texture,
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height)
|
||||
{
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
Texture.Position);
|
||||
|
||||
fixed (byte* BuffPtr = Data)
|
||||
{
|
||||
long InOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
int Pixel = *(int*)(BuffPtr + InOffs);
|
||||
|
||||
CpuMem.WriteInt32Unchecked(Position + Offset, Pixel);
|
||||
|
||||
InOffs += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue