Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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58 changed files with 518 additions and 633 deletions
55
Ryujinx.HLE/Gpu/Texture/TextureInfo.cs
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Ryujinx.HLE/Gpu/Texture/TextureInfo.cs
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using Ryujinx.Graphics.Gal;
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namespace Ryujinx.HLE.Gpu.Texture
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{
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struct TextureInfo
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{
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public long Position { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int Pitch { get; private set; }
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public int BlockHeight { get; private set; }
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public TextureSwizzle Swizzle { get; private set; }
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public GalTextureFormat Format { get; private set; }
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public TextureInfo(
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long Position,
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int Width,
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int Height)
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{
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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Pitch = 0;
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BlockHeight = 16;
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Swizzle = TextureSwizzle.BlockLinear;
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Format = GalTextureFormat.A8B8G8R8;
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}
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public TextureInfo(
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long Position,
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int Width,
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int Height,
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int Pitch,
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int BlockHeight,
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TextureSwizzle Swizzle,
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GalTextureFormat Format)
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{
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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this.Pitch = Pitch;
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this.BlockHeight = BlockHeight;
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this.Swizzle = Swizzle;
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this.Format = Format;
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}
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}
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}
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