Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
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521a07e612
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4 changed files with 66 additions and 37 deletions
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@ -377,18 +377,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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if (UpdateScale(texture, bindingInfo, index, stage))
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{
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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}
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_textureState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
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}
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if (hostTexture != null && texture.Target == Target.TextureBuffer)
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{
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// Ensure that the buffer texture is using the correct buffer as storage.
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@ -396,16 +384,30 @@ namespace Ryujinx.Graphics.Gpu.Image
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// to ensure we're not using a old buffer that was already deleted.
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_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
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}
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Sampler sampler = samplerPool?.Get(samplerId);
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ISampler hostSampler = sampler?.GetHostSampler(texture);
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if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
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else
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{
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_textureState[stageIndex][index].Sampler = hostSampler;
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if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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if (UpdateScale(texture, bindingInfo, index, stage))
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{
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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}
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_context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
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_textureState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
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}
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Sampler sampler = samplerPool?.Get(samplerId);
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ISampler hostSampler = sampler?.GetHostSampler(texture);
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if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
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{
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_textureState[stageIndex][index].Sampler = hostSampler;
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_context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
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}
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}
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}
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}
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@ -464,28 +466,31 @@ namespace Ryujinx.Graphics.Gpu.Image
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_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
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}
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else if (isStore)
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else
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{
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texture?.SignalModified();
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}
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if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
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if (isStore)
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{
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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texture?.SignalModified();
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}
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_imageState[stageIndex][index].Texture = hostTexture;
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Format format = bindingInfo.Format;
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if (format == 0 && texture != null)
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if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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format = texture.Format;
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}
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if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
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{
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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}
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
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_imageState[stageIndex][index].Texture = hostTexture;
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Format format = bindingInfo.Format;
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if (format == 0 && texture != null)
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{
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format = texture.Format;
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}
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
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}
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}
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}
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}
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