Fix inconsistencies with UserId (#906)
* Fix inconsistencies with UserId The account user id isn't an UUID. This PR adds a new UserId type with the correct value ordering to avoid mismatch with LibHac's Uid. This also fix an hardcoded value of the UserId. As the userid has been invalid for quite some time (and to avoid forcing users to their recreate saves), the userid has been changed to "00000000000000010000000000000000". Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see the sources for the reason) Fix #626 * Address jd's & Ac_k's comments
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f373f870f7
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18 changed files with 172 additions and 72 deletions
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@ -1,4 +1,4 @@
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using Ryujinx.HLE.Utilities;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
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@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
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[StructLayout(LayoutKind.Sequential, Pack = 0x8, Size = 0x200, CharSet = CharSet.Ansi)]
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struct Friend
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{
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public UInt128 UserId;
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public UserId UserId;
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public long NetworkUserId;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x21)]
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@ -1,4 +1,4 @@
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using Ryujinx.HLE.Utilities;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
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@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService
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[StructLayout(LayoutKind.Sequential, Pack = 0x8, CharSet = CharSet.Ansi)]
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struct UserPresence
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{
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public UInt128 UserId;
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public UserId UserId;
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public long LastTimeOnlineTimestamp;
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public PresenceStatus Status;
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@ -2,7 +2,6 @@ using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
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using Ryujinx.HLE.Utilities;
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using System.IO;
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using System.Runtime.InteropServices;
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@ -18,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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}
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[Command(10100)]
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// nn::friends::GetFriendListIds(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
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// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
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// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
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public ResultCode GetFriendListIds(ServiceCtx context)
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{
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@ -27,13 +26,13 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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// Padding
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context.RequestData.ReadInt32();
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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if (uuid.IsNull)
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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@ -43,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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Logger.PrintStub(LogClass.ServiceFriend, new
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{
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UserId = uuid.ToString(),
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UserId = userId.ToString(),
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offset,
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filter.PresenceStatus,
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filter.IsFavoriteOnly,
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@ -57,7 +56,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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}
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[Command(10101)]
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// nn::friends::GetFriendList(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
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// nn::friends::GetFriendList(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
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// -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
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public ResultCode GetFriendList(ServiceCtx context)
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{
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@ -66,13 +65,13 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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// Padding
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context.RequestData.ReadInt32();
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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if (uuid.IsNull)
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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@ -81,7 +80,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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context.ResponseData.Write(0);
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Logger.PrintStub(LogClass.ServiceFriend, new {
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UserId = uuid.ToString(),
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UserId = userId.ToString(),
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offset,
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filter.PresenceStatus,
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filter.IsFavoriteOnly,
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@ -95,43 +94,43 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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}
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[Command(10600)]
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// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid)
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// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId)
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public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)
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{
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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if (uuid.IsNull)
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
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if (context.Device.System.State.Account.TryGetUser(userId, out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Open;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
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return ResultCode.Success;
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}
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[Command(10601)]
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// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid)
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// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid userId)
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public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context)
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{
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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if (uuid.IsNull)
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if (userId.IsNull)
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{
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return ResultCode.InvalidArgument;
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}
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if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
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if (context.Device.System.State.Account.TryGetUser(userId, out UserProfile profile))
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{
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profile.OnlinePlayState = AccountState.Closed;
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}
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
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Logger.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
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return ResultCode.Success;
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}
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@ -140,7 +139,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
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public ResultCode UpdateUserPresence(ServiceCtx context)
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{
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UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
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UserId uuid = context.RequestData.ReadStruct<UserId>();
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// Pid placeholder
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context.RequestData.ReadInt64();
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@ -2,8 +2,8 @@ using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Collections.Generic;
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@ -11,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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{
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class INotificationService : IpcService, IDisposable
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{
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private readonly UInt128 _userId;
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private readonly UserId _userId;
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private readonly FriendServicePermissionLevel _permissionLevel;
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private readonly object _lock = new object();
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@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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private bool _hasNewFriendRequest;
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private bool _hasFriendListUpdate;
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public INotificationService(ServiceCtx context, UInt128 userId, FriendServicePermissionLevel permissionLevel)
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public INotificationService(ServiceCtx context, UserId userId, FriendServicePermissionLevel permissionLevel)
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{
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_userId = userId;
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_permissionLevel = permissionLevel;
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return ResultCode.NotificationQueueEmpty;
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}
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public void SignalFriendListUpdate(UInt128 targetId)
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public void SignalFriendListUpdate(UserId targetId)
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{
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lock (_lock)
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{
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}
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}
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public void SignalNewFriendRequest(UInt128 targetId)
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public void SignalNewFriendRequest(UserId targetId)
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{
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lock (_lock)
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{
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using Ryujinx.HLE.Utilities;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.Utilities;
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namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
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{
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}
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// TODO: Use this when we will have enough things to go online.
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public void SignalFriendListUpdate(UInt128 targetId)
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public void SignalFriendListUpdate(UserId targetId)
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{
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for (int i = 0; i < _registry.Length; i++)
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{
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}
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// TODO: Use this when we will have enough things to go online.
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public void SignalNewFriendRequest(UInt128 targetId)
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public void SignalNewFriendRequest(UserId targetId)
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{
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for (int i = 0; i < _registry.Length; i++)
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{
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